Loading...
--- xnu/xnu-12377.101.15/iokit/Kernel/IOPMPowerStateQueue.cpp
+++ xnu/xnu-517.3.7/iokit/Kernel/IOPMPowerStateQueue.cpp
@@ -1,20 +1,17 @@
/*
* Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved.
*
- * @APPLE_OSREFERENCE_LICENSE_HEADER_START@
- *
+ * @APPLE_LICENSE_HEADER_START@
+ *
+ * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved.
+ *
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
- * compliance with the License. The rights granted to you under the License
- * may not be used to create, or enable the creation or redistribution of,
- * unlawful or unlicensed copies of an Apple operating system, or to
- * circumvent, violate, or enable the circumvention or violation of, any
- * terms of an Apple operating system software license agreement.
- *
- * Please obtain a copy of the License at
- * http://www.opensource.apple.com/apsl/ and read it before using this file.
- *
+ * compliance with the License. Please obtain a copy of the License at
+ * http://www.opensource.apple.com/apsl/ and read it before using this
+ * file.
+ *
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
@@ -22,84 +19,83 @@
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
- *
- * @APPLE_OSREFERENCE_LICENSE_HEADER_END@
+ *
+ * @APPLE_LICENSE_HEADER_END@
*/
+
+#include "IOPMPowerStateQueue.h"
+#undef super
+#define super IOEventSource
+OSDefineMetaClassAndStructors(IOPMPowerStateQueue, IOEventSource);
-#include "IOPMPowerStateQueue.h"
+IOPMPowerStateQueue *IOPMPowerStateQueue::PMPowerStateQueue(OSObject *inOwner)
+{
+ IOPMPowerStateQueue *me = new IOPMPowerStateQueue;
-#define super IOEventSource
-OSDefineMetaClassAndStructors( IOPMPowerStateQueue, IOEventSource )
+ if(me && !me->init(inOwner, 0) )
+ {
+ me->release();
+ return NULL;
+ }
-IOPMPowerStateQueue * IOPMPowerStateQueue::PMPowerStateQueue(
- OSObject * inOwner, Action inAction )
-{
- IOPMPowerStateQueue * me = new IOPMPowerStateQueue;
-
- if (me && !me->init(inOwner, inAction)) {
- me->release();
- return NULL;
- }
-
- return me;
+ return me;
}
-bool
-IOPMPowerStateQueue::init( OSObject * inOwner, Action inAction )
+bool IOPMPowerStateQueue::init(OSObject *owner, Action action)
{
- if (!inAction || !(super::init(inOwner, inAction))) {
- return false;
- }
+ if(!(super::init(owner, (IOEventSource::Action) action))) return false;
- queue_init( &queueHead );
+ // Queue of powerstate changes
+ changes = NULL;
- queueLock = IOLockAlloc();
- if (!queueLock) {
- return false;
- }
-
- return true;
+ return true;
}
-bool
-IOPMPowerStateQueue::submitPowerEvent(
- uint32_t eventType,
- void * arg0,
- uint64_t arg1 )
+
+bool IOPMPowerStateQueue::unIdleOccurred(IOService *inTarget, unsigned long inState)
{
- PowerEventEntry * entry;
+ PowerChangeEntry *new_one = NULL;
- entry = IOMallocType(PowerEventEntry);
+ new_one = (PowerChangeEntry *)IOMalloc(sizeof(PowerChangeEntry));
+ if(!new_one) return false;
+
+ new_one->actionType = IOPMPowerStateQueue::kUnIdle;
+ new_one->state = inState;
+ new_one->target = inTarget;
+
+ // Change to queue
+ OSEnqueueAtomic((void **)&changes, (void *)new_one, 0);
+
+ signalWorkAvailable();
- entry->eventType = eventType;
- entry->arg0 = arg0;
- entry->arg1 = arg1;
-
- IOLockLock(queueLock);
- queue_enter(&queueHead, entry, PowerEventEntry *, chain);
- IOLockUnlock(queueLock);
- signalWorkAvailable();
-
- return true;
+ return true;
}
-bool
-IOPMPowerStateQueue::checkForWork( void )
+// checkForWork() is called in a gated context
+bool IOPMPowerStateQueue::checkForWork()
{
- IOPMPowerStateQueueAction queueAction = (IOPMPowerStateQueueAction) action;
- PowerEventEntry * entry;
+ PowerChangeEntry *theNode;
+ int theState;
+ IOService *theTarget;
+ UInt16 theAction;
+
+ // Dequeue and process the state change request
+ if((theNode = (PowerChangeEntry *)OSDequeueAtomic((void **)&changes, 0)))
+ {
+ theState = theNode->state;
+ theTarget = theNode->target;
+ theAction = theNode->actionType;
+ IOFree((void *)theNode, sizeof(PowerChangeEntry));
+
+ switch (theAction)
+ {
+ case kUnIdle:
+ theTarget->command_received(theState, 0, 0, 0);
+ break;
+ }
+ }
- IOLockLock(queueLock);
- while (!queue_empty(&queueHead)) {
- queue_remove_first(&queueHead, entry, PowerEventEntry *, chain);
- IOLockUnlock(queueLock);
-
- (*queueAction)(owner, entry->eventType, entry->arg0, entry->arg1);
- IOFreeType(entry, PowerEventEntry);
-
- IOLockLock(queueLock);
- }
- IOLockUnlock(queueLock);
-
- return false;
+ // Return true if there's more work to be done
+ if(changes) return true;
+ else return false;
}