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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 | /* * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ #include "IOPMPowerStateQueue.h" #include "IOKit/IOLocks.h" #undef super #define super IOEventSource OSDefineMetaClassAndStructors(IOPMPowerStateQueue, IOEventSource); #ifdef __i386__ /* ppc does this right and doesn't need these routines */ static void * OSDequeueAtomic(void ** inList, SInt32 inOffset) { void * oldListHead; void * newListHead; do { oldListHead = *inList; if (oldListHead == NULL) { break; } newListHead = *(void **) (((char *) oldListHead) + inOffset); } while (! OSCompareAndSwap((UInt32)oldListHead, (UInt32)newListHead, (UInt32 *)inList)); return oldListHead; } static void OSEnqueueAtomic(void ** inList, void * inNewLink, SInt32 inOffset) { void * oldListHead; void * newListHead = inNewLink; void ** newLinkNextPtr = (void **) (((char *) inNewLink) + inOffset); do { oldListHead = *inList; *newLinkNextPtr = oldListHead; } while (! OSCompareAndSwap((UInt32)oldListHead, (UInt32)newListHead, (UInt32 *)inList)); } #endif /* __i386__ */ IOPMPowerStateQueue *IOPMPowerStateQueue::PMPowerStateQueue(OSObject *inOwner) { IOPMPowerStateQueue *me = new IOPMPowerStateQueue; if(me && !me->init(inOwner, 0) ) { me->release(); return NULL; } return me; } bool IOPMPowerStateQueue::init(OSObject *owner, Action action) { if(!(super::init(owner, (IOEventSource::Action) action))) return false; // Queue of powerstate changes changes = NULL; #ifdef __i386__ if (!(tmpLock = IOLockAlloc())) panic("IOPMPowerStateQueue::init can't alloc lock"); #endif return true; } bool IOPMPowerStateQueue::unIdleOccurred(IOService *inTarget, unsigned long inState) { PowerChangeEntry *new_one = NULL; new_one = (PowerChangeEntry *)IOMalloc(sizeof(PowerChangeEntry)); if(!new_one) return false; new_one->actionType = IOPMPowerStateQueue::kUnIdle; new_one->state = inState; new_one->target = inTarget; // Change to queue #ifdef __i386__ IOLockLock(tmpLock); #endif OSEnqueueAtomic((void **)&changes, (void *)new_one, 0); #ifdef __i386__ IOLockUnlock(tmpLock); #endif signalWorkAvailable(); return true; } // checkForWork() is called in a gated context bool IOPMPowerStateQueue::checkForWork() { PowerChangeEntry *theNode; int theState; IOService *theTarget; UInt16 theAction; // Dequeue and process the state change request #ifdef __i386__ IOLockLock(tmpLock); #endif if((theNode = (PowerChangeEntry *)OSDequeueAtomic((void **)&changes, 0))) { #ifdef __i386__ IOLockUnlock(tmpLock); #endif theState = theNode->state; theTarget = theNode->target; theAction = theNode->actionType; IOFree((void *)theNode, sizeof(PowerChangeEntry)); switch (theAction) { case kUnIdle: theTarget->command_received((void *)theState, 0, 0, 0); break; } } #ifdef __i386__ else { IOLockUnlock(tmpLock); } #endif // Return true if there's more work to be done if(changes) return true; else return false; } |