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--- xnu/xnu-517.11.1/iokit/Kernel/IOPMPowerStateQueue.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved.
- *
- * @APPLE_LICENSE_HEADER_START@
- *
- * The contents of this file constitute Original Code as defined in and
- * are subject to the Apple Public Source License Version 1.1 (the
- * "License"). You may not use this file except in compliance with the
- * License. Please obtain a copy of the License at
- * http://www.apple.com/publicsource and read it before using this file.
- *
- * This Original Code and all software distributed under the License are
- * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
- * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
- * License for the specific language governing rights and limitations
- * under the License.
- *
- * @APPLE_LICENSE_HEADER_END@
- */
-
-#include "IOPMPowerStateQueue.h"
-#undef super
-#define super IOEventSource
-OSDefineMetaClassAndStructors(IOPMPowerStateQueue, IOEventSource);
-
-IOPMPowerStateQueue *IOPMPowerStateQueue::PMPowerStateQueue(OSObject *inOwner)
-{
- IOPMPowerStateQueue *me = new IOPMPowerStateQueue;
-
- if(me && !me->init(inOwner, 0) )
- {
- me->release();
- return NULL;
- }
-
- return me;
-}
-
-bool IOPMPowerStateQueue::init(OSObject *owner, Action action)
-{
- if(!(super::init(owner, (IOEventSource::Action) action))) return false;
-
- // Queue of powerstate changes
- changes = NULL;
-
- return true;
-}
-
-
-bool IOPMPowerStateQueue::unIdleOccurred(IOService *inTarget, unsigned long inState)
-{
- PowerChangeEntry *new_one = NULL;
-
- new_one = (PowerChangeEntry *)IOMalloc(sizeof(PowerChangeEntry));
- if(!new_one) return false;
-
- new_one->actionType = IOPMPowerStateQueue::kUnIdle;
- new_one->state = inState;
- new_one->target = inTarget;
-
- // Change to queue
- OSEnqueueAtomic((void **)&changes, (void *)new_one, 0);
-
- signalWorkAvailable();
-
- return true;
-}
-
-// checkForWork() is called in a gated context
-bool IOPMPowerStateQueue::checkForWork()
-{
- PowerChangeEntry *theNode;
- int theState;
- IOService *theTarget;
- UInt16 theAction;
-
- // Dequeue and process the state change request
- if((theNode = (PowerChangeEntry *)OSDequeueAtomic((void **)&changes, 0)))
- {
- theState = theNode->state;
- theTarget = theNode->target;
- theAction = theNode->actionType;
- IOFree((void *)theNode, sizeof(PowerChangeEntry));
-
- switch (theAction)
- {
- case kUnIdle:
- theTarget->command_received(theState, 0, 0, 0);
- break;
- }
- }
-
- // Return true if there's more work to be done
- if(changes) return true;
- else return false;
-}