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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 | /* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_OSREFERENCE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. The rights granted to you under the * License may not be used to create, or enable the creation or * redistribution of, unlawful or unlicensed copies of an Apple operating * system, or to circumvent, violate, or enable the circumvention or * violation of, any terms of an Apple operating system software license * agreement. * * Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_OSREFERENCE_HEADER_END@ */ /* * Copyright (c) 1999 Apple Computer, Inc. All rights reserved. * * DRI: Josh de Cesare */ #include <IOKit/IOPlatformExpert.h> #include "GenericInterruptController.h" /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #undef super #define super IOInterruptController IODefineMetaClassAndStructors(GenericInterruptController, IOInterruptController); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ bool GenericInterruptController::start(IOService *provider) { IOInterruptAction handler; IOSymbol *interruptControllerName; // If needed call the parents start. if (!super::start(provider)) return false; // Map the device's memory and initalize its state. // For now you must allocate storage for the vectors. // This will probably changed to something like: initVectors(numVectors). // In the mean time something like this works well. #if 0 // Allocate the memory for the vectors. vectors = (IOInterruptVector *)IOMalloc(numVectors * sizeof(IOInterruptVector)); if (vectors == NULL) return false; bzero(vectors, numVectors * sizeof(IOInterruptVector)); // Allocate locks for the vectors. for (cnt = 0; cnt < numVectors; cnt++) { vectors[cnt].interruptLock = IOLockAlloc(); if (vectors[cnt].interruptLock == NULL) { for (cnt = 0; cnt < numVectors; cnt++) { if (vectors[cnt].interruptLock != NULL) IOLockFree(vectors[cnt].interruptLock); } } } #endif // If you know that this interrupt controller is the primary // interrupt controller, use this to set it nub properties properly. // This may be done by the nub's creator. getPlatform()->setCPUInterruptProperties(provider); // register the interrupt handler so it can receive interrupts. handler = getInterruptHandlerAddress(); provider->registerInterrupt(0, this, handler, 0); // Just like any interrupt source, you must enable it to receive interrupts. provider->enableInterrupt(0); // Set interruptControllerName to the proper symbol. //interruptControllerName = xxx; // Register this interrupt controller so clients can find it. getPlatform()->registerInterruptController(interruptControllerName, this); // All done, so return true. return true; } IOReturn GenericInterruptController::getInterruptType(IOService *nub, int source, int *interruptType) { if (interruptType == 0) return kIOReturnBadArgument; // Given the nub and source, set interruptType to level or edge. return kIOReturnSuccess; } // Sadly this just has to be replicated in every interrupt controller. IOInterruptAction GenericInterruptController::getInterruptHandlerAddress(void) { return (IOInterruptAction)handleInterrupt; } // Handle all current interrupts. IOReturn GenericInterruptController::handleInterrupt(void * refCon, IOService * nub, int source) { IOInterruptVector *vector; int vectorNumber; while (1) { // Get vectorNumber from hardware some how and clear the event. // Break if there are no more vectors to handle. if (vectorNumber == 0/*kNoVector*/) break; // Get the vector's date from the controller's array. vector = &vectors[vectorNumber]; // Set the vector as active. This store must compleat before // moving on to prevent the disableInterrupt fuction from // geting out of sync. vector->interruptActive = 1; //sync(); //isync(); // If the vector is not disabled soft, handle it. if (!vector->interruptDisabledSoft) { // Prevent speculative exacution as needed on your processor. //isync(); // Call the handler if it exists. if (vector->interruptRegistered) { vector->handler(vector->target, vector->refCon, vector->nub, vector->source); } } else { // Hard disable the vector if is was only soft disabled. vector->interruptDisabledHard = 1; disableVectorHard(vectorNumber, vector); } // Done with this vector so, set it back to inactive. vector->interruptActive = 0; } return kIOReturnSuccess; } bool GenericInterruptController::vectorCanBeShared(long vectorNumber, IOInterruptVector *vector) { // Given the vector number and the vector data, return if it can be shared. return true; } void GenericInterruptController::initVector(long vectorNumber, IOInterruptVector *vector) { // Given the vector number and the vector data, // get the hardware ready for the vector to generate interrupts. // Make sure the vector is left disabled. } void GenericInterruptController::disableVectorHard(long vectorNumber, IOInterruptVector *vector) { // Given the vector number and the vector data, // disable the vector at the hardware. } void GenericInterruptController::enableVector(long vectorNumber, IOInterruptVector *vector) { // Given the vector number and the vector data, // enable the vector at the hardware. } void GenericInterruptController::causeVector(long vectorNumber, IOInterruptVector *vector) { // Given the vector number and the vector data, // Set the vector pending and cause an interrupt at the parent controller. // cause the interrupt at the parent controller. Source is usually zero, // but it could be different for your controller. getPlatform()->causeInterrupt(0); } |