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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | /* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ #include <IOKit/pwr_mgt/IOPowerConnection.h> #define super IOService OSDefineMetaClassAndStructors(IOPowerConnection,IOService) // ********************************************************************************** // setDesiredDomainState // // Parent of the connection calls here to save the childs desire // ********************************************************************************** void IOPowerConnection::setDesiredDomainState (unsigned long stateNumber ) { desiredDomainState = stateNumber; } // ********************************************************************************** // getDesiredDomainState // // ********************************************************************************** unsigned long IOPowerConnection::getDesiredDomainState ( void ) { return desiredDomainState; } // ********************************************************************************** // setChildHasRequestedPower // // Parent of the connection calls here when the child requests power // ********************************************************************************** void IOPowerConnection::setChildHasRequestedPower ( void ) { requestFlag = true; } // ********************************************************************************** // childHasRequestedPower // // Parent of the connection calls here when the child requests power // ********************************************************************************** bool IOPowerConnection::childHasRequestedPower ( void ) { return requestFlag; } // ********************************************************************************** // setPreventIdleSleepFlag // // ********************************************************************************** void IOPowerConnection::setPreventIdleSleepFlag ( unsigned long flag ) { preventIdleSleepFlag = (flag != 0); } // ********************************************************************************** // getPreventIdleSleepFlag // // ********************************************************************************** bool IOPowerConnection::getPreventIdleSleepFlag ( void ) { return preventIdleSleepFlag; } // ********************************************************************************** // setPreventSystemSleepFlag // // ********************************************************************************** void IOPowerConnection::setPreventSystemSleepFlag ( unsigned long flag ) { preventSystemSleepFlag = (flag != 0); } // ********************************************************************************** // getPreventSystemSleepFlag // // ********************************************************************************** bool IOPowerConnection::getPreventSystemSleepFlag ( void ) { return preventSystemSleepFlag; } // ********************************************************************************** // setParentKnowsState // // Child of the connection calls here to set its reminder that the parent does // or does not yet know the state if its domain. // ********************************************************************************** void IOPowerConnection::setParentKnowsState (bool flag ) { stateKnown = flag; } // ********************************************************************************** // setParentCurrentPowerFlags // // Child of the connection calls here to save what the parent says // is the state if its domain. // ********************************************************************************** void IOPowerConnection::setParentCurrentPowerFlags (IOPMPowerFlags flags ) { currentPowerFlags = flags; } // ********************************************************************************** // parentKnowsState // // ********************************************************************************** bool IOPowerConnection::parentKnowsState (void ) { return stateKnown; } // ********************************************************************************** // parentCurrentPowerFlags // // ********************************************************************************** IOPMPowerFlags IOPowerConnection::parentCurrentPowerFlags (void ) { return currentPowerFlags; } // ********************************************************************************** // setAwaitingAck // // ********************************************************************************** void IOPowerConnection::setAwaitingAck ( bool value ) { awaitingAck = value; } // ********************************************************************************** // getAwaitingAck // // ********************************************************************************** bool IOPowerConnection::getAwaitingAck ( void ) { return awaitingAck; } |