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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 | /* * Copyright (c) 2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ /* * * Copyright (c) 2000 Apple Computer, Inc. All rights reserved. * * HISTORY * * 2001-01-17 gvdl Re-implement on IOCommandGate::commandSleep * 11/13/2000 CJS Created IOCommandPool class and implementation * */ /*! * @header IOCommandPool * @abstract * This header contains the IOCommandPool class definition. */ #ifndef _IOKIT_IO_COMMAND_POOL_H_ #define _IOKIT_IO_COMMAND_POOL_H_ /* * Kernel */ #if defined(KERNEL) && defined(__cplusplus) #include <kern/kern_types.h> #include <kern/queue.h> #include <IOKit/IOCommand.h> #include <IOKit/IOCommandGate.h> #include <IOKit/IOService.h> #include <IOKit/IOWorkLoop.h> /*! * @class IOCommandPool * @abstract * The IOCommandPool class is used to manipulate a pool of commands which * inherit from IOCommand. * @discussion * The IOCommandPool class is used to manipulate a pool of commands which * inherit from IOCommand. It includes a factory method to create a pool * of a certain size. Once the factory method is invoked, the semaphore * is set to zero. The caller must then put commands in the pool by creating * the command (via the controller's factory method or a memory allocation) * and calling the returnCommand method with the newly created command as its * argument. */ class IOCommandPool : public OSObject { OSDeclareDefaultStructors(IOCommandPool) protected: queue_head_t fQueueHead; /* head of the queue of elements available */ UInt32 fSleepers; /* Count of threads sleeping on this pool */ IOCommandGate *fSerializer; /* command gate used for serializing pool access */ /*! @struct ExpansionData @discussion This structure will be used to expand the capablilties of the IOEventSource in the future. */ struct ExpansionData { }; /*! @var reserved Reserved for future use. (Internal use only) */ ExpansionData *reserved; /*! * @defined kIOCommandPoolDefaultSize * @abstract * kIOCommandPoolDefaultSize is the default size of any command pool. * @discussion * kIOCommandPoolDefaultSize is the default size of any command pool. * The default size was determined to be the smallest size for which * a pool makes sense. */ static const UInt32 kIOCommandPoolDefaultSize = 2; /* * Free all of this object's outstanding resources. */ virtual void free(void); public: /*! * @function initWithWorkLoop * @abstract Primary initialiser for an IOCommandPool Object * @discussion Primary initialiser for an IOCommandPool. * Should probably use IOCommandPool::withWorkLoop() as it is easier to use. * @param inWorkLoop * The workloop that this command pool should synchronise with. * @result true if command pool was sucessfully initialised. */ virtual bool initWithWorkLoop(IOWorkLoop *workLoop); /*! * @function withWorkLoop * @abstract Primary factory method for the IOCommandPool class * @discussion * The withWorkLoop method is what is known as a factory method. It creates * a new instance of an IOCommandPool and returns a pointer to that object. * @param inWorkLoop * The workloop that this command pool should synchronise with. * @result * Returns a pointer to an instance of IOCommandPool if successful, * otherwise NULL. */ static IOCommandPool *withWorkLoop(IOWorkLoop *inWorkLoop); /*! * @function init * @abstract Should never be used, obsolete See initWithWorkLoop */ virtual bool init(IOService *inOwner, IOWorkLoop *inWorkLoop, UInt32 inSize = kIOCommandPoolDefaultSize); /*! * @function withWorkLoop * @abstract Should never be used, obsolete See IOCommandPool::withWorkLoop */ static IOCommandPool *commandPool(IOService *inOwner, IOWorkLoop *inWorkLoop, UInt32 inSize = kIOCommandPoolDefaultSize); /*! * @function getCommand * @discussion * The getCommand method is used to get a pointer to an object of type IOCommand * from the pool. * @param blockForCommand * If the caller would like to have its thread slept until a command is * available, it should pass true, else false * @result * If the caller passes true in blockForCommand, getCommand guarantees that * the result will be a pointer to an IOCommand object from the pool. If * the caller passes false, s/he is responsible for checking whether a non-NULL * pointer was returned. */ virtual IOCommand *getCommand(bool blockForCommand = true); /*! * @function returnCommand * @discussion * The returnCommand method is used to place an object of type IOCommand * into the pool, whether it be the first time, or the 1000th time. * @param commmand * The command to place in the pool. */ virtual void returnCommand(IOCommand *command); protected: /*! * @function gatedGetCommand * @discussion * The gatedGetCommand method is used to serialize the extraction of a * command of from the pool behind a command gate. * runAction-ed by getCommand. * @param vCommand * A pointer to a pointer to an IOCommand object where the returned * command will be stored * @param vBlock * A bool that indicates whether to block the request until a command * becomes available. * @result * Returns kIOReturnNoResources if no command is available and the client * doesn't with to block until one does become available. * kIOReturnSuccess if the vCommand argument is valid. */ virtual IOReturn gatedGetCommand(IOCommand **command, bool blockForCommand); /*! * @function gatedReturnCommand * @discussion * The gatedReturnCommand method is used to serialize the return of a * command of to the pool behind a command gate. * runAction-ed by returnCommand. * @param vCommand * A pointer to the IOCommand object to be returned to the pool. * @result * Always returns kIOReturnSuccess if the vCommand argument is valid. */ virtual IOReturn gatedReturnCommand(IOCommand *command); private: OSMetaClassDeclareReservedUnused(IOCommandPool, 0); OSMetaClassDeclareReservedUnused(IOCommandPool, 1); OSMetaClassDeclareReservedUnused(IOCommandPool, 2); OSMetaClassDeclareReservedUnused(IOCommandPool, 3); OSMetaClassDeclareReservedUnused(IOCommandPool, 4); OSMetaClassDeclareReservedUnused(IOCommandPool, 5); OSMetaClassDeclareReservedUnused(IOCommandPool, 6); OSMetaClassDeclareReservedUnused(IOCommandPool, 7); }; #endif /* defined(KERNEL) && defined(__cplusplus) */ #endif /* _IOKIT_IO_COMMAND_POOL_H_ */ |