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2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 | /* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ /* * Copyright (c) 1999 Apple Computer, Inc. All rights reserved. * * IONetworkController.cpp * * HISTORY * 9-Dec-1998 Joe Liu (jliu) created. * */ #include <IOKit/assert.h> #include <IOKit/IOCommandGate.h> #include <IOKit/network/IONetworkController.h> #include <IOKit/network/IOOutputQueue.h> #include <IOKit/network/IONetworkMedium.h> // IONetworkController (and its subclasses) needs to know about mbufs, // but it shall have no further dependencies on BSD networking. // extern "C" { #include <sys/param.h> // mbuf limits defined here. #include <sys/mbuf.h> #include <sys/kdebug.h> // // osfmk/kern/spl.h - Need splimp for mbuf macros. // typedef unsigned spl_t; extern spl_t (splimp)(void); } //------------------------------------------------------------------------- // Macros. #define super IOService OSDefineMetaClassAndAbstractStructors( IONetworkController, IOService ) OSMetaClassDefineReservedUnused( IONetworkController, 0); OSMetaClassDefineReservedUnused( IONetworkController, 1); OSMetaClassDefineReservedUnused( IONetworkController, 2); OSMetaClassDefineReservedUnused( IONetworkController, 3); OSMetaClassDefineReservedUnused( IONetworkController, 4); OSMetaClassDefineReservedUnused( IONetworkController, 5); OSMetaClassDefineReservedUnused( IONetworkController, 6); OSMetaClassDefineReservedUnused( IONetworkController, 7); OSMetaClassDefineReservedUnused( IONetworkController, 8); OSMetaClassDefineReservedUnused( IONetworkController, 9); OSMetaClassDefineReservedUnused( IONetworkController, 10); OSMetaClassDefineReservedUnused( IONetworkController, 11); OSMetaClassDefineReservedUnused( IONetworkController, 12); OSMetaClassDefineReservedUnused( IONetworkController, 13); OSMetaClassDefineReservedUnused( IONetworkController, 14); OSMetaClassDefineReservedUnused( IONetworkController, 15); OSMetaClassDefineReservedUnused( IONetworkController, 16); OSMetaClassDefineReservedUnused( IONetworkController, 17); OSMetaClassDefineReservedUnused( IONetworkController, 18); OSMetaClassDefineReservedUnused( IONetworkController, 19); OSMetaClassDefineReservedUnused( IONetworkController, 20); OSMetaClassDefineReservedUnused( IONetworkController, 21); OSMetaClassDefineReservedUnused( IONetworkController, 22); OSMetaClassDefineReservedUnused( IONetworkController, 23); OSMetaClassDefineReservedUnused( IONetworkController, 24); OSMetaClassDefineReservedUnused( IONetworkController, 25); OSMetaClassDefineReservedUnused( IONetworkController, 26); OSMetaClassDefineReservedUnused( IONetworkController, 27); OSMetaClassDefineReservedUnused( IONetworkController, 28); OSMetaClassDefineReservedUnused( IONetworkController, 29); OSMetaClassDefineReservedUnused( IONetworkController, 30); OSMetaClassDefineReservedUnused( IONetworkController, 31); static bool isPowerOfTwo(UInt32 num) { return (num == (num & ~(num - 1))); } #define MEDIUM_LOCK IOTakeLock(_mediumLock); #define MEDIUM_UNLOCK IOUnlock(_mediumLock); #ifdef DEBUG #define DLOG(fmt, args...) IOLog(fmt, ## args) #else #define DLOG(fmt, args...) #endif // OSSymbols for frequently used keys. // static const OSSymbol * gIOActiveMediumKey; static const OSSymbol * gIOCurrentMediumKey; static const OSSymbol * gIODefaultMediumKey; static const OSSymbol * gIONullMediumName; static const OSSymbol * gIOLinkDataKey; static const OSData * gIONullLinkData; // Global symbols. // const OSSymbol * gIONetworkFilterGroup; const OSSymbol * gIOEthernetWakeOnLANFilterGroup; // Constants for handleCommand(). // enum { kCommandEnable = 1, kCommandDisable = 2, kCommandPrepare = 3 }; //--------------------------------------------------------------------------- // IONetworkController class initializer. Create often used OSSymbol objects // that are used as keys. This method is called explicitly by a line in // IOStartIOKit.cpp and not by the OSDefineMetaClassAndInit() mechanism, to // ensure that this method is called after the OSSymbol class is initialized. void IONetworkController::initialize() { gIOActiveMediumKey = OSSymbol::withCStringNoCopy(kIOActiveMedium); gIOCurrentMediumKey = OSSymbol::withCStringNoCopy(kIOSelectedMedium); gIODefaultMediumKey = OSSymbol::withCStringNoCopy(kIODefaultMedium); gIONullMediumName = OSSymbol::withCStringNoCopy(""); gIOLinkDataKey = OSSymbol::withCStringNoCopy(kIOLinkData); gIONullLinkData = OSData::withCapacity(0); gIONetworkFilterGroup = OSSymbol::withCStringNoCopy(kIONetworkFilterGroup); gIOEthernetWakeOnLANFilterGroup = OSSymbol::withCStringNoCopy("IOEthernetWakeOnLANFilterGroup"); assert( gIOEthernetWakeOnLANFilterGroup ); assert(gIOActiveMediumKey && gIOCurrentMediumKey && gIODefaultMediumKey && gIONullMediumName && gIOLinkDataKey && gIONullLinkData && gIONetworkFilterGroup); IONetworkData::initialize(); } //--------------------------------------------------------------------------- // Initialize the IONetworkController instance. Instance variables are // set to their default values, then super::init() is called. // // properties: A dictionary object containing a property table // associated with this instance. // // Returns true on success, false otherwise. bool IONetworkController::init(OSDictionary * properties) { // Initialize instance variables. // _workLoop = 0; _cmdGate = 0; _outputQueue = 0; _clientSet = 0; _clientSetIter = 0; _cmdClient = 0; _propertiesPublished = false; _mediumLock = 0; _lastLinkData = gIONullLinkData; _lastActiveMediumName = gIONullMediumName; _lastCurrentMediumName = gIONullMediumName; if (super::init(properties) == false) { DLOG("IONetworkController: super::init() failed\n"); return false; } return true; } //------------------------------------------------------------------------- // Called after the controller driver was successfully matched to a provider, // to start running. IONetworkController will allocate resources and gather // controller properties. No I/O will be performed until the subclass // attaches a client object from its start() method. Subclasses must override // this method and call super::start() at the beginning of its implementation. // Then check the return value to make sure the superclass was started // successfully before continuing. The resources allocated by // IONetworkController include: // // - An IOCommandGate object to handle client commands. // - An OSSet to track our clients. // - An optional IOOutputQueue object for output queueing. // // Tasks that are usually performed by a typical network driver in start // include: // // - Resource allocation // - Hardware initialization // - Allocation of IOEventSources and attaching them to an IOWorkLoop object. // - Publishing a medium dictionary. // - And finally, attaching an interface object after the driver is ready // to handle client requests. // // provider: The provider that the controller was matched // (and attached) to. // // Returns true on success, false otherwise. bool IONetworkController::start(IOService * provider) { // Most drivers will probably want to wait for BSD due to their // dependency on mbufs, which is not available until BSD is // initialized. if ((getFeatures() & kIONetworkFeatureNoBSDWait) == 0) waitForService(resourceMatching( "IOBSD" )); // Start our superclass. if (!super::start(provider)) return false; // Create an OSSet to store our clients. _clientSet = OSSet::withCapacity(2); if (_clientSet == 0) return false; _clientSetIter = OSCollectionIterator::withCollection(_clientSet); if (_clientSetIter == 0) return false; // Initialize link status properties. if (!setProperty(gIOActiveMediumKey, (OSSymbol *) gIONullMediumName) || !setProperty(gIOCurrentMediumKey, (OSSymbol *) gIONullMediumName)) return false; _linkStatus = OSNumber::withNumber((UInt64) 0, 32); if (!_linkStatus || !setProperty(kIOLinkStatus, _linkStatus)) { return false; } _linkSpeed = OSNumber::withNumber((UInt64) 0, 64); if (!_linkSpeed || !setProperty(kIOLinkSpeed, _linkSpeed)) { return false; } // Allocate a mutex lock to serialize access to the medium dictionary. _mediumLock = IOLockAlloc(); if (!_mediumLock) return false; IOLockInitWithState(_mediumLock, kIOLockStateUnlocked); // Tell the driver that now is the time to create a work loop // (if it wants one). if ( createWorkLoop() != true ) { DLOG("%s: createWorkLoop() error\n", getName()); return false; } // Get the workloop. _workLoop = getWorkLoop(); if ( _workLoop == 0 ) { DLOG("%s: IOWorkLoop allocation failed\n", getName()); return false; } _workLoop->retain(); // Create a 'private' IOCommandGate object and attach it to // our workloop created above. This is used by executeCommand(). _cmdGate = IOCommandGate::commandGate(this); if (!_cmdGate || (_workLoop->addEventSource(_cmdGate) != kIOReturnSuccess)) { DLOG("%s: IOCommandGate initialization failed\n", getName()); return false; } // Try to allocate an IOOutputQueue instance. This is optional and // _outputQueue may be 0. _outputQueue = createOutputQueue(); // Query the controller's mbuf buffer restrictions. IOPacketBufferConstraints constraints; getPacketBufferConstraints(&constraints); if ((constraints.alignStart > kIOPacketBufferAlign32) || (constraints.alignLength > kIOPacketBufferAlign32) || !isPowerOfTwo(constraints.alignStart) || !isPowerOfTwo(constraints.alignLength)) { IOLog("%s: Invalid alignment: start:%ld, length:%ld\n", getName(), constraints.alignStart, constraints.alignLength); return false; } // Make it easier to satisfy both constraints. if (constraints.alignStart < constraints.alignLength) constraints.alignStart = constraints.alignLength; // Convert to alignment masks. _alignStart = (constraints.alignStart) ? constraints.alignStart - 1 : 0; _alignLength = (constraints.alignLength) ? constraints.alignLength - 1 : 0; _alignPadding = _alignStart + _alignLength; // Called by a policy-maker to initialize itself for power-management. // IONetworkController is the policy-maker. PMinit(); // Called by a policy-maker on its nub, to be attached into the // power management hierarchy. provider->joinPMtree(this); return true; } //--------------------------------------------------------------------------- // The opposite of start(). The controller has been instructed to stop running. // This method should release resources and undo actions performed by start(). // Subclasses must override this method and call super::stop() at the end of // its implementation. // // provider: The provider that the controller was matched // (and attached) to. void IONetworkController::stop(IOService * provider) { // Called by a policy-maker to resign its responsibilities as the // policy-maker. PMstop(); super::stop(provider); } //--------------------------------------------------------------------------- // Power-management hooks for subclasses. IOReturn IONetworkController::registerWithPolicyMaker(IOService * policyMaker) { // An opportunity for subclasses to call // policyMaker->registerPowerDriver(...) // and other future PM requirements. return kIOReturnUnsupported; } //--------------------------------------------------------------------------- // Catch calls to createWorkLoop() for drivers that choose not implement this // method. bool IONetworkController::createWorkLoop() { return true; } //--------------------------------------------------------------------------- // Get the IOCommandGate object created by IONetworkController. // An IOCommandGate is created and attached to the internal workloop by // the start() method. // This IOCommandGate object is used to handle client commands sent to // executeCommand(). Subclasses that need an IOCommandGate should use the // object returned by this method, rather than creating // a new instance. See IOCommandGate. // // Returns the IOCommandGate object created by IONetworkController. IOCommandGate * IONetworkController::getCommandGate() const { return _cmdGate; } //--------------------------------------------------------------------------- // Get the address of the method designated to handle output packets. // // Returns the address of the outputPacket() method. IOOutputAction IONetworkController::getOutputHandler() const { return (IOOutputAction) &IONetworkController::outputPacket; } //--------------------------------------------------------------------------- // Create a new interface object and attach it to the controller. // The createInterface() method is called to perform the allocation and // initialization, followed by a call to configureInterface() to configure // the interface. Subclasses can override those methods to customize the // interface client attached. Drivers will usually call this method from // their start() implementation, after they are ready to process client // requests. // // interfaceP: If successful (return value is true), then the interface // object will be written to the handle provided. // // doRegister: If true, then registerService() is called to register // the interface, which will trigger the matching process, // and cause the interface to become registered with the network // layer. For drivers that wish to delay the registration, and // hold off servicing requests and data packets from the network // layer, set doRegister to false and call registerService() on // the interface object when the controller becomes ready. // This allows the driver to attach an interface but without // making it available to the rest of the system. // // Returns true on success, false otherwise. bool IONetworkController::attachInterface(IONetworkInterface ** interfaceP, bool doRegister = true) { IONetworkInterface * netif; *interfaceP = 0; // We delay some initialization until the first time that // attachInterface() is called by the subclass. if (executeCommand(this, &IONetworkController::handleCommand, this, (void *) kCommandPrepare) != kIOReturnSuccess) { return false; } do { // Allocate a concrete subclass of IONetworkInterface // by calling createInterface(). netif = createInterface(); if (!netif) break; // Configure the interface instance by calling // configureInterface(), then attach it as our client. if ( !configureInterface(netif) || !netif->attach(this) ) { netif->release(); break; } *interfaceP = netif; // Register the interface nub. Spawns a matching thread. if (doRegister) netif->registerService(); return true; // success } while (0); return false; // failure } //--------------------------------------------------------------------------- // Detach the interface object. This method will check that the object // provided is indeed an IONetworkInterface, and if so its terminate() // method is called. Note that a registered interface object will close // and detach from its controller only after the network layer has removed // all references to the data structures exposed by the interface. // // interface: An interface object to be detached. // sync: If true, the interface is terminated synchronously. // Note that this may cause detachInterface() to block // for an indeterminate of time. void IONetworkController::detachInterface(IONetworkInterface * interface, bool sync = false) { IOOptionBits options = kIOServiceRequired; if (OSDynamicCast(IONetworkInterface, interface) == 0) return; if (sync) options |= kIOServiceSynchronous; interface->terminate(options); } //--------------------------------------------------------------------------- // This method is called by attachInterface() or attachDebuggerClient() on // the workloop context, to prepare the controller before attaching the client // object. This method will call publishProperties() to publish controller // capabilities and properties that may be used by client objects. However, // publishProperties() will be called only once, even if prepare() is called // multiple times. // // kIOReturnSuccess on success, or an error code otherwise. // Returning an error will cause the client attach to fail. IOReturn IONetworkController::prepare() { IOReturn ret = kIOReturnSuccess; if ( _propertiesPublished == false ) { if ( publishProperties() == true ) { _propertiesPublished = true; if (pm_vars != 0) { registerWithPolicyMaker( this ); } } else { ret = kIOReturnError; } } return ret; } //--------------------------------------------------------------------------- // Handle a client open on the controller object. IOService calls this method // with the arbitration lock held. Subclasses are not expected to override // this method. // // client: The client that is attempting to open the controller. // options: See IOService. // argument: See IOService. // // Returns true to accept the client open, false to refuse it. bool IONetworkController::handleOpen(IOService * client, IOOptionBits options, void * argument) { assert(client); return _clientSet->setObject(client); } //--------------------------------------------------------------------------- // Handle a close from one of the client objects. IOService calls this method // with the arbitration lock held. Subclasses are not expected to override this // method. // // client: The client that is closing the controller. // options: See IOService. void IONetworkController::handleClose(IOService * client, IOOptionBits options) { _clientSet->removeObject(client); } //--------------------------------------------------------------------------- // This method is always called by IOService with the arbitration lock held. // Subclasses should not override this method. // // Returns true if the specified client, or any client if none is // specified, presently has an open on this object. bool IONetworkController::handleIsOpen(const IOService * client) const { if (client) return _clientSet->containsObject(client); else return (_clientSet->getCount() > 0); } //--------------------------------------------------------------------------- // Free the IONetworkController instance by releasing all allocated resources, // then call super::free(). void IONetworkController::free() { #define RELEASE(x) do { if (x) { (x)->release(); (x) = 0; } } while (0) // We should have no clients at this point. If we do, // then something is very wrong! It means that a client // has an open on us, and yet we are being freed. if (_clientSet) assert(_clientSet->getCount() == 0); RELEASE( _outputQueue ); RELEASE( _cmdGate ); RELEASE( _workLoop ); RELEASE( _clientSetIter ); RELEASE( _clientSet ); RELEASE( _linkStatus ); RELEASE( _linkSpeed ); if (_mediumLock) { IOLockFree(_mediumLock); _mediumLock = 0; } super::free(); } //--------------------------------------------------------------------------- // Handle an enable request from a client. IOReturn IONetworkController::enable(IOService * client) { if (OSDynamicCast(IONetworkInterface, client)) return enable((IONetworkInterface *) client); if (OSDynamicCast(IOKernelDebugger, client)) return enable((IOKernelDebugger *) client); IOLog("%s::%s Unknown client type\n", getName(), __FUNCTION__); return kIOReturnBadArgument; } //--------------------------------------------------------------------------- // Handle a disable request from a client. IOReturn IONetworkController::disable(IOService * client) { if (OSDynamicCast(IONetworkInterface, client)) return disable((IONetworkInterface *) client); if (OSDynamicCast(IOKernelDebugger, client)) return disable((IOKernelDebugger *) client); IOLog("%s::%s Unknown client type\n", getName(), __FUNCTION__); return kIOReturnBadArgument; } //--------------------------------------------------------------------------- // Called by an interface client to enable the controller. IOReturn IONetworkController::enable(IONetworkInterface * interface) { IOLog("IONetworkController::%s\n", __FUNCTION__); return kIOReturnUnsupported; } //--------------------------------------------------------------------------- // Called by an interface client to disable the controller. IOReturn IONetworkController::disable(IONetworkInterface * interface) { IOLog("IONetworkController::%s\n", __FUNCTION__); return kIOReturnUnsupported; } //--------------------------------------------------------------------------- // Discover and publish controller capabilities to the property table. // This method is called by prepare() on the workloop context. // // Returns true if all capabilities were discovered and published // successfully, false otherwise. Returning false will prevent client // objects from attaching to the controller since a vital property that // a client requires may be missing. bool IONetworkController::publishProperties() { bool ret = false; const OSString * string; UInt32 num; OSDictionary * dict = 0; OSNumber * numObj = 0; do { bool status; string = newVendorString(); if (string) { status = setProperty(kIOVendor, (OSObject *) string); string->release(); if (status != true) break; } string = newModelString(); if (string) { status = setProperty(kIOModel, (OSObject *) string); string->release(); if (status != true) break; } string = newRevisionString(); if (string) { status = setProperty(kIORevision, (OSObject *) string); string->release(); if (status != true) break; } // Publish controller feature flags. num = getFeatures(); if ( !setProperty(kIOFeatures, num, sizeof(num) * 8) ) break; // Publish max/min packet size. if ( ( getMaxPacketSize(&num) != kIOReturnSuccess ) || ( !setProperty(kIOMaxPacketSize, num, sizeof(num) * 8) ) ) break; if ( ( getMinPacketSize(&num) != kIOReturnSuccess ) || ( !setProperty(kIOMinPacketSize, num, sizeof(num) * 8) ) ) break; // Publish supported packet filters. if (getPacketFilters(gIONetworkFilterGroup, &num) != kIOReturnSuccess) break; dict = OSDictionary::withCapacity(4); numObj = OSNumber::withNumber(num, sizeof(num) * 8); if ( (dict == 0) || (numObj == 0) ) break; if ( !dict->setObject(gIONetworkFilterGroup, numObj) || !setProperty(kIOPacketFilters, dict) ) break; ret = true; } while (false); if (ret == false) { DLOG("IONetworkController::%s error\n", __FUNCTION__); } if ( dict ) dict->release(); if ( numObj ) numObj->release(); return ret; } //--------------------------------------------------------------------------- // Send a network event to all attached interface objects. bool IONetworkController::_broadcastEvent(UInt32 type, void * data = 0) { IONetworkInterface * netif; lockForArbitration(); // locks open/close/state changes. if (_clientSet->getCount()) { _clientSetIter->reset(); while ((netif = (IONetworkInterface *)_clientSetIter->getNextObject())) { if (OSDynamicCast(IONetworkInterface, netif) == 0) continue; // only send events to IONetworkInterface objects. netif->inputEvent(type, data); } } unlockForArbitration(); return true; } //--------------------------------------------------------------------------- // A client request for the controller to change to a new MTU size. IOReturn IONetworkController::setMaxPacketSize(UInt32 maxSize) { return kIOReturnUnsupported; } //--------------------------------------------------------------------------- // Transmit a packet mbuf. UInt32 IONetworkController::outputPacket(struct mbuf * m, void * param) { // The implementation here is simply a sink-hole, all packets are // dropped. if (m) freePacket(m); return 0; } //--------------------------------------------------------------------------- // Report features supported by the controller and/or driver. UInt32 IONetworkController::getFeatures() const { return 0; } //--------------------------------------------------------------------------- // Create default description strings. const OSString * IONetworkController::newVendorString() const { return 0; } const OSString * IONetworkController::newModelString() const { return 0; } const OSString * IONetworkController::newRevisionString() const { return 0; } //--------------------------------------------------------------------------- // Encode a client command received by executeCommand(). struct cmdStruct { OSObject * client; void * target; IONetworkController::Action action; void * param0; void * param1; void * param2; void * param3; IOReturn ret; }; //--------------------------------------------------------------------------- // Get the command client object. OSObject * IONetworkController::getCommandClient() const { return ( _workLoop->inGate() ? _cmdClient : 0 ); } //--------------------------------------------------------------------------- // Configure an interface object created through createInterface(). // IONetworkController will register its output handler with the interface // object provided. After the interface is registered and opened by its // client, it will refuse requests to change its properties through its // public methods. Since this method is called before the interface object // is published and registered, subclasses of IONetworkController may override // this method to configure and customize the interface object. // // interface: The interface object to be configured. // // Returns true if configuration was successful, false otherwise (this // will cause attachInterface() to fail). bool IONetworkController::configureInterface(IONetworkInterface * interface) { IOOutputAction handler; OSObject * target; bool ret; IONetworkData * stats; if (!OSDynamicCast(IONetworkInterface, interface)) return false; IOOutputQueue * outQueue = getOutputQueue(); // Must register an output handler with the interface object. // The interface will send output packets, to its registered // output handler. If we allocated an output queue, then we // register the queue as the output handler, otherwise, we // become the output handler. if (outQueue) { target = outQueue; handler = outQueue->getOutputHandler(); stats = outQueue->getStatisticsData(); interface->addNetworkData(stats); } else { target = this; handler = getOutputHandler(); } ret = interface->registerOutputHandler(target, handler); return ret; } //--------------------------------------------------------------------------- // Called by start() to create an optional IOOutputQueue instance to handle // output queueing. The default implementation will always return 0, hence // no output queue will be created. A driver may override this method and // return a subclass of IOOutputQueue. IONetworkController will keep a // reference to the queue created, and will release the object when // IONetworkController is freed. Also see getOutputQueue(). // // Returns a newly allocated and initialized IOOutputQueue instance. IOOutputQueue * IONetworkController::createOutputQueue() { return 0; } //--------------------------------------------------------------------------- // Return the output queue allocated though createOutputQueue(). IOOutputQueue * IONetworkController::getOutputQueue() const { return _outputQueue; } //--------------------------------------------------------------------------- // Called by start() to obtain the constraints on the memory buffer // associated with each mbuf allocated through allocatePacket(). // Drivers can override this method to specify their buffer constraints // imposed by their bus master hardware. Note that outbound packets, // those that originate from the network stack, are not subject // to the constraints reported here. // // constraintsP: A pointer to an IOPacketBufferConstraints structure // that that this method is expected to initialize. // See IOPacketBufferConstraints structure definition. void IONetworkController::getPacketBufferConstraints( IOPacketBufferConstraints * constraintsP) const { assert(constraintsP); constraintsP->alignStart = kIOPacketBufferAlign1; constraintsP->alignLength = kIOPacketBufferAlign1; } //--------------------------------------------------------------------------- // Allocates a mbuf chain. Each mbuf in the chain is aligned according to // the constraints from IONetworkController::getPacketBufferConstraints(). // The last mbuf in the chain will be guaranteed to be length aligned if // the 'size' argument is a multiple of the length alignment. // // The m->m_len and m->pkthdr.len fields are updated by this function. // This allows the driver to pass the mbuf chain obtained through this // function to the IOMbufMemoryCursor object directly. // // If (size + alignments) is smaller than MCLBYTES, then this function // will always return a single mbuf header or cluster. // // The allocation is guaranteed not to block. If a packet cannot be // allocated, this function will return NULL. #define IO_APPEND_MBUF(head, tail, m) { \ if (tail) { \ (tail)->m_next = (m); \ (tail) = (m); \ } \ else { \ (head) = (tail) = (m); \ (head)->m_pkthdr.len = 0; \ } \ } #define IO_ALIGN_MBUF_START(m, mask) { \ if ( (mask) & mtod((m), vm_address_t) ) { \ (m)->m_data = (caddr_t) (( mtod((m), vm_address_t) + (mask) ) \ & ~(mask)); \ } \ } #define IO_ALIGN_MBUF(m, size, smask, lmask) { \ IO_ALIGN_MBUF_START((m), (smask)); \ (m)->m_len = ((size) - (smask)) & ~(lmask); \ } static struct mbuf * allocateMbuf( UInt32 size, UInt32 smask, UInt32 lmask ) { struct mbuf * m; struct mbuf * head = 0; struct mbuf * tail = 0; UInt32 capacity; while ( size ) { // Allocate a mbuf. For the initial mbuf segment, allocate a // mbuf header. if ( head == 0 ) { MGETHDR( m, M_DONTWAIT, MT_DATA ); capacity = MHLEN; } else { MGET( m, M_DONTWAIT, MT_DATA ); capacity = MLEN; } if ( m == 0 ) goto error; // mbuf allocation error // Append the new mbuf to the tail of the mbuf chain. IO_APPEND_MBUF( head, tail, m ); // If the remaining size exceed the buffer size of a normal mbuf, // then promote it to a cluster. Currently, the cluster size is // fixed to MCLBYTES bytes. if ( ( size + smask + lmask ) > capacity ) { MCLGET( m, M_DONTWAIT ); if ( (m->m_flags & M_EXT) == 0 ) goto error; capacity = MCLBYTES; } // Align the mbuf per driver's specifications. IO_ALIGN_MBUF( m, capacity, smask, lmask ); // Compute the number of bytes needed after accounting for the // current mbuf allocation. if ( (UInt) m->m_len > size ) m->m_len = size; size -= m->m_len; // Update the total length in the packet header. head->m_pkthdr.len += m->m_len; } return head; error: if ( head ) m_freem(head); return 0; } struct mbuf * IONetworkController::allocatePacket( UInt32 size ) { struct mbuf * m; do { // Handle the simple case where the requested size // is small enough for a single mbuf. Otherwise, // go to the more costly route and call the // generic mbuf allocation routine. if ( ( size + _alignStart ) <= MCLBYTES ) { if ( ( size + _alignStart ) > MHLEN ) { m = m_getpacket(); /* MGETHDR+MCLGET under one single lock */ if ( m == 0 ) break; } else { MGETHDR( m, M_DONTWAIT, MT_DATA ); if ( m == 0 ) break; } // Align start of mbuf buffer. IO_ALIGN_MBUF_START( m, _alignStart ); // No length adjustment for single mbuf. // Driver gets what it asked for. m->m_pkthdr.len = m->m_len = size; } else { m = allocateMbuf(size, _alignStart, _alignLength); } } while ( false ); return m; } //--------------------------------------------------------------------------- // Release the mbuf back to the free pool. void IONetworkController::freePacket(struct mbuf * m, IOOptionBits options) { assert(m); if ( options & kDelayFree ) { m->m_nextpkt = _freeList; _freeList = m; } else { m_freem_list(m); } } UInt32 IONetworkController::releaseFreePackets() { UInt32 count = 0; if ( _freeList ) { count = m_freem_list( _freeList ); _freeList = 0; } return count; } static inline bool IO_COPY_MBUF( const struct mbuf * src, struct mbuf * dst, int length) { caddr_t src_dat, dst_dat; int dst_len, src_len; assert(src && dst); dst_len = dst->m_len; dst_dat = dst->m_data; while (src) { src_len = src->m_len; src_dat = src->m_data; if (src_len > length) src_len = length; while (src_len) { if (dst_len >= src_len) { // copy entire src mbuf to dst mbuf. bcopy(src_dat, dst_dat, src_len); length -= src_len; dst_len -= src_len; dst_dat += src_len; src_len = 0; } else { // fill up dst mbuf with some portion of the data in // the src mbuf. bcopy(src_dat, dst_dat, dst_len); // dst_len = 0? length -= dst_len; dst_len = 0; src_len -= dst_len; } // Go to the next destination mbuf segment. if (dst_len == 0) { if (!(dst = dst->m_next)) return (length == 0); dst_len = dst->m_len; dst_dat = dst->m_data; } } /* while (src_len) */ src = src->m_next; } /* while (src) */ return (length == 0); // returns true on success. } //--------------------------------------------------------------------------- // Replace the mbuf pointed by the given pointer with another mbuf. // Drivers can call this method to replace a mbuf before passing the // original mbuf, which contains a received frame, to the network layer. // // mp: A pointer to the original mbuf that shall be updated by this // method to point to the new mbuf. // size: If size is 0, then the new mbuf shall have the same size // as the original mbuf that is being replaced. Otherwise, the new // mbuf shall have the size specified here. // // If mbuf allocation was successful, then the replacement will // take place and the original mbuf will be returned. Otherwise, // a NULL is returned. struct mbuf * IONetworkController::replacePacket(struct mbuf ** mp, UInt32 size = 0) { assert((mp != NULL) && (*mp != NULL)); struct mbuf * m = *mp; // If size is zero, then size is taken from the source mbuf. if (size == 0) size = m->m_pkthdr.len; // Allocate a new packet to replace the current packet. if ( (*mp = allocatePacket(size)) == 0 ) { *mp = m; m = 0; } return m; } //--------------------------------------------------------------------------- // Make a copy of a mbuf, and return the copy. The source mbuf is not modified. // // m: The source mbuf. // size: The number of bytes to copy. If set to 0, then the entire // source mbuf is copied. // // Returns a new mbuf created from the source packet. struct mbuf * IONetworkController::copyPacket(const struct mbuf * m, UInt32 size = 0) { struct mbuf * mn; assert(m != NULL); // If size is zero, then size is taken from the source mbuf. if (size == 0) size = m->m_pkthdr.len; // Copy the current mbuf to the new mbuf, and return the new mbuf. // The input mbuf is left intact. if ( (mn = allocatePacket(size)) == 0 ) return 0; if (!IO_COPY_MBUF(m, mn, size)) { freePacket(mn); mn = 0; } return mn; } //--------------------------------------------------------------------------- // Either replace or copy the source mbuf given depending on the amount of // data in the source mbuf. This method will either perform a copy or replace // the source mbuf, whichever is more time efficient. If replaced, then the // original mbuf is returned, and a new mbuf is allocated to take its place. // If copied, the source mbuf is left intact, while a copy is returned that // is just big enough to hold all the data from the source mbuf. // // mp: A pointer to the source mbuf that may be updated by this // method to point to the new mbuf if replaced. // rcvlen: The number of data bytes in the source mbuf. // replacedP: Pointer to a bool that is set to true if the // source mbuf was replaced, or set to false if the // source mbuf was copied. // // Returns a replacement or a copy of the source mbuf, 0 if mbuf // allocation failed. struct mbuf * IONetworkController::replaceOrCopyPacket(struct mbuf ** mp, UInt32 rcvlen, bool * replacedP) { struct mbuf * m; assert((mp != NULL) && (*mp != NULL)); if ( (rcvlen + _alignPadding) > MHLEN ) { // Large packet, it is more efficient to allocate a new mbuf // to replace the original mbuf than to make a copy. The new // packet shall have exactly the same size as the original // mbuf being replaced. m = *mp; if ( (*mp = allocatePacket(m->m_pkthdr.len)) == 0 ) { *mp = m; m = 0; // error recovery } *replacedP = true; } else { // The copy will fit within a header mbuf. Fine, make a copy // of the original mbuf instead of replacing it. We only copy // the rcvlen bytes, not the entire source mbuf. if ( (m = allocatePacket(rcvlen)) == 0 ) return 0; if (!IO_COPY_MBUF(*mp, m, rcvlen)) { freePacket(m); m = 0; } *replacedP = false; } return m; } //--------------------------------------------------------------------------- // Get hardware support of network/transport layer checksums. IOReturn IONetworkController::getChecksumSupport( UInt32 * checksumMask, UInt32 checksumFamily, bool isOutput ) { return kIOReturnUnsupported; } //--------------------------------------------------------------------------- // Update a mbuf with the result from the hardware checksum engine. #define kTransportLayerPartialChecksums \ ( kChecksumTCPNoPseudoHeader | \ kChecksumUDPNoPseudoHeader | \ kChecksumTCPSum16 ) #define kTransportLayerFullChecksums \ ( kChecksumTCP | kChecksumUDP ) bool IONetworkController::setChecksumResult( struct mbuf * m, UInt32 family, UInt32 result, UInt32 valid, UInt32 param0 = 0, UInt32 param1 = 0 ) { #ifdef HW_CSUM_SUPPORT // Reporting something that is valid without checking for it // is forbidden. valid &= result; // Initialize checksum result fields in the packet. m->m_pkthdr.csum_flags = 0; if ( family != kChecksumFamilyTCPIP ) { return false; } // Set the result for the network layer (IP) checksum. if ( result & kChecksumIP ) { m->m_pkthdr.csum_flags = CSUM_IP_CHECKED; if ( valid & kChecksumIP ) m->m_pkthdr.csum_flags |= CSUM_IP_VALID; } // Now examine the transport layer checksum flags. if ( valid & kTransportLayerFullChecksums ) { // Excellent, hardware did account for the pseudo-header // and no "partial" checksum value is required. m->m_pkthdr.csum_flags |= ( CSUM_DATA_VALID | CSUM_PSEUDO_HDR ); m->m_pkthdr.csum_data = 0xffff; // fake a valid checksum value } else if ( result & kTransportLayerPartialChecksums ) { // Hardware does not account for the pseudo-header. // Driver must pass up the partial TCP/UDP checksum, // and the transport layer must adjust for the missing // 12-byte pseudo-header. m->m_pkthdr.csum_flags |= CSUM_DATA_VALID; m->m_pkthdr.csum_data = (UInt16) param0; if ( result & kChecksumTCPSum16 ) { // A very simple engine that only computes a ones complement // sum of 16-bit words (UDP/TCP style checksum), from a fixed // offset, without the ability to scan for the IP or UDP/TCP // headers. Must pass up the offset to the packet data where // the checksum computation started from. m->m_pkthdr.csum_flags |= CSUM_TCP_SUM; // XXX - fake constant m->m_pkthdr.csum_data |= (((UInt16) param1) << 16); } } return true; #else return false; #endif HW_CSUM_SUPPORT } //--------------------------------------------------------------------------- // Get the checksums that must be performed by the hardware for the // given packet, before it is sent on the network. void IONetworkController::getChecksumDemand( const struct mbuf * m, UInt32 checksumFamily, UInt32 * demandMask, void * param0 = 0, void * param1 = 0 ) { #ifdef HW_CSUM_SUPPORT if ( checksumFamily != kChecksumFamilyTCPIP ) { *demandMask = 0; return; } *demandMask = m->m_pkthdr.csum_flags & ( kChecksumIP | kChecksumTCP | kChecksumUDP | kChecksumTCPSum16 ); if ( m->m_pkthdr.csum_flags & kChecksumTCPSum16 ) { // param0 is start offset (XXX - range?) // param1 is stuff offset (XXX - range?) if (param0) *((UInt16 *) param0) = (UInt16) (m->m_pkthdr.csum_data); if (param1) *((UInt16 *) param1) = (UInt16) (m->m_pkthdr.csum_data >> 16); } #else *demandMask = 0; return; #endif HW_CSUM_SUPPORT } #if 0 //--------------------------------------------------------------------------- // Used for debugging only. Log the mbuf fields. static void _logMbuf(struct mbuf * m) { if (!m) { IOLog("logMbuf: NULL mbuf\n"); return; } while (m) { IOLog("m_next : %08x\n", (UInt) m->m_next); IOLog("m_nextpkt: %08x\n", (UInt) m->m_nextpkt); IOLog("m_len : %d\n", (UInt) m->m_len); IOLog("m_data : %08x\n", (UInt) m->m_data); IOLog("m_type : %08x\n", (UInt) m->m_type); IOLog("m_flags : %08x\n", (UInt) m->m_flags); if (m->m_flags & M_PKTHDR) IOLog("m_pkthdr.len : %d\n", (UInt) m->m_pkthdr.len); if (m->m_flags & M_EXT) { IOLog("m_ext.ext_buf : %08x\n", (UInt) m->m_ext.ext_buf); IOLog("m_ext.ext_size: %d\n", (UInt) m->m_ext.ext_size); } m = m->m_next; } IOLog("\n"); } #endif /* 0 */ //--------------------------------------------------------------------------- // Allocate and attache a new IOKernelDebugger client object. // // debuggerP: A handle that is updated by this method // with the allocated IOKernelDebugger instance. // // Returns true on success, false otherwise. bool IONetworkController::attachDebuggerClient(IOKernelDebugger ** debugger) { IOKernelDebugger * client; bool ret = false; // Prepare the controller. if (executeCommand(this, &IONetworkController::handleCommand, this, (void *) kCommandPrepare) != kIOReturnSuccess) { return false; } // Create a debugger client nub and register the static // member functions as the polled-mode handlers. client = IOKernelDebugger::debugger( this, &debugTxHandler, &debugRxHandler ); if ( client && !client->attach(this) ) { // Unable to attach the client object. client->terminate( kIOServiceRequired | kIOServiceSynchronous ); client->release(); client = 0; } *debugger = client; if ( client ) { client->registerService(); ret = true; } return ret; } //--------------------------------------------------------------------------- // Detach and terminate the IOKernelDebugger client object provided. // A synchronous termination is issued, and this method returns after // the debugger client has been terminated. // // debugger: The IOKernelDebugger instance to be detached and terminated. // If the argument provided is NULL or is not an IOKernelDebugger, // this method will return immediately. void IONetworkController::detachDebuggerClient(IOKernelDebugger * debugger) { if (OSDynamicCast(IOKernelDebugger, debugger) == 0) return; // Terminate the debugger client and return after the client has // been terminated. debugger->terminate(kIOServiceRequired | kIOServiceSynchronous); } //--------------------------------------------------------------------------- // An enable request from an IOKernelDebugger client. IOReturn IONetworkController::enable(IOKernelDebugger * debugger) { return kIOReturnSuccess; } //--------------------------------------------------------------------------- // A disable request from an IOKernelDebugger client. IOReturn IONetworkController::disable(IOKernelDebugger * debugger) { return kIOReturnSuccess; } //--------------------------------------------------------------------------- // Take and release the debugger lock. void IONetworkController::reserveDebuggerLock() { if ( _debugLockCount++ == 0 ) { _debugLockState = IODebuggerLock( this ); } } void IONetworkController::releaseDebuggerLock() { if ( --_debugLockCount == 0 ) { IODebuggerUnlock( _debugLockState ); } assert( _debugLockCount >= 0 ); } //--------------------------------------------------------------------------- // This static C++ member function is registered by attachDebuggerClient() // as the debugger receive handler. IOKernelDebugger will call this // function when KDP is polling for a received packet. This function will // in turn will call the receivePacket() member function implemented by // a driver with debugger support. void IONetworkController::debugRxHandler(IOService * handler, void * buffer, UInt32 * length, UInt32 timeout) { ((IONetworkController *) handler)->receivePacket(buffer, length, timeout); } //--------------------------------------------------------------------------- // This static C++ member function is registered by attachDebuggerClient() // as the debugger transmit handler. IOKernelDebugger will call this // function when KDP sends an outgoing packet. This function will in turn // call the sendPacket() member function implemented by a driver with // debugger support. void IONetworkController::debugTxHandler(IOService * handler, void * buffer, UInt32 length) { ((IONetworkController *) handler)->sendPacket(buffer, length); } //--------------------------------------------------------------------------- // This method must be implemented by a driver that supports kernel debugging. // After a debugger client is attached through attachDebuggerClient(), this // method will be called by the debugger client to poll for a incoming packet // when the debugger session is active. This method may be called from the // primary interrupt context, implementation must avoid any memory allocation, // and must never block. The receivePacket() method in IONetworkController is // used as a placeholder and should not be called. A driver that attaches // a debugger client must override this method. // // pkt: Pointer to a receive buffer where the received packet should // be stored to. The buffer has enough space for 1518 bytes. // pkt_len: The length of the received packet must be written to the // integer pointed by pkt_len. // timeout: The maximum amount of time in milliseconds to poll for // a packet to arrive before this method must return. void IONetworkController::receivePacket(void * /*pkt*/, UInt32 * /*pkt_len*/, UInt32 /*timeout*/) { IOLog("IONetworkController::%s()\n", __FUNCTION__); } //--------------------------------------------------------------------------- // Debugger polled-mode transmit handler. This method must be implemented // by a driver that supports kernel debugging. After a debugger client is // attached through attachDebuggerClient(), this method will be called by the // debugger to send an outbound packet when the kernel debugger is active. // This method may be called from the primary interrupt context, and the // implementation must avoid any memory allocation, and must never block. // sendPacket() method in IONetworkController is used as a placeholder // and should not be called. A driver that attaches a debugger client // must override this method. // // pkt: Pointer to a transmit buffer containing the packet to be sent. // pkt_len: The amount of data in the transmit buffer. void IONetworkController::sendPacket(void * /*pkt*/, UInt32 /*pkt_len*/) { IOLog("IONetworkController::%s()\n", __FUNCTION__); } //--------------------------------------------------------------------------- // Report the link status and the active medium. bool IONetworkController::setLinkStatus( UInt32 status, const IONetworkMedium * activeMedium, UInt64 speed, OSData * data) { bool success = true; bool changed = false; UInt32 linkEvent = 0; const OSSymbol * name = activeMedium ? activeMedium->getName() : gIONullMediumName; if (data == 0) data = (OSData *) gIONullLinkData; if ((speed == 0) && activeMedium) speed = activeMedium->getSpeed(); MEDIUM_LOCK; // Update kIOActiveMedium property. if (name != _lastActiveMediumName) { if ( setProperty(gIOActiveMediumKey, (OSSymbol *) name) ) { changed = true; _lastActiveMediumName = name; } else success = false; } // Update kIOLinkData property. if (data != _lastLinkData) { if ( setProperty(gIOLinkDataKey, data) ) { changed = true; _lastLinkData = data; } else success = false; } // Update kIOLinkStatus property. if (status != _linkStatus->unsigned32BitValue()) { if (status & kIONetworkLinkValid) { linkEvent = (status & kIONetworkLinkActive) ? kIONetworkEventTypeLinkUp : kIONetworkEventTypeLinkDown; } _linkStatus->setValue(status); changed = true; } // Update kIOLinkSpeed property. if (speed != _linkSpeed->unsigned64BitValue()) { _linkSpeed->setValue(speed); changed = true; } MEDIUM_UNLOCK; // Broadcast a link event to interface objects. if (linkEvent) _broadcastEvent(linkEvent); return success; } //--------------------------------------------------------------------------- // Returns the medium dictionary published by the driver through // publishMediumDictionary(). Use copyMediumDictionary() to get a copy // of the medium dictionary. // // Returns the published medium dictionary, or 0 if the driver has not // yet published a medium dictionary through publishMediumDictionary(). const OSDictionary * IONetworkController::getMediumDictionary() const { return (OSDictionary *) getProperty(kIOMediumDictionary); } //--------------------------------------------------------------------------- // Returns a copy of the medium dictionary published by the driver. // The caller is responsible for releasing the dictionary object returned. // Use getMediumDictionary() to get a reference to the published medium // dictionary instead of creating a copy. // // Returns a copy of the medium dictionary, or 0 if the driver has not // published a medium dictionary through publishMediumDictionary(). OSDictionary * IONetworkController::copyMediumDictionary() const { const OSDictionary * mediumDict; OSDictionary * copy = 0; MEDIUM_LOCK; mediumDict = getMediumDictionary(); if (mediumDict) { copy = OSDictionary::withDictionary(mediumDict, mediumDict->getCount()); } MEDIUM_UNLOCK; return copy; } //--------------------------------------------------------------------------- // A client request to change the media selection. IOReturn IONetworkController::selectMedium(const IONetworkMedium * medium) { return kIOReturnUnsupported; } //--------------------------------------------------------------------------- // Private function to lookup a key in the medium dictionary and call // setMedium() if a match is found. This function is called by our // clients to change the medium selection by passing a name for the desired // medium. IOReturn IONetworkController::selectMediumWithName(const OSSymbol * mediumName) { OSSymbol * currentMediumName; IONetworkMedium * newMedium = 0; bool doChange = true; IOReturn ret = kIOReturnSuccess; if (OSDynamicCast(OSSymbol, mediumName) == 0) return kIOReturnBadArgument; MEDIUM_LOCK; do { const OSDictionary * mediumDict = getMediumDictionary(); if (!mediumDict) { // no medium dictionary, bail out. ret = kIOReturnUnsupported; break; } // Lookup the new medium in the dictionary. newMedium = (IONetworkMedium *) mediumDict->getObject(mediumName); if (!newMedium) { ret = kIOReturnBadArgument; break; // not found, invalid mediumName. } newMedium->retain(); // Lookup the current medium key to avoid unnecessary // medium changes. currentMediumName = (OSSymbol *) getProperty(gIOCurrentMediumKey); // Is change necessary? if (currentMediumName && mediumName->isEqualTo(currentMediumName)) doChange = false; } while (0); MEDIUM_UNLOCK; if (newMedium) { // Call the driver's selectMedium() without holding the medium lock. if (doChange) ret = selectMedium(newMedium); // Remove the earlier retain. newMedium->release(); } return ret; } //--------------------------------------------------------------------------- // Designate an entry in the published medium dictionary as // the current selected medium. bool IONetworkController::setSelectedMedium(const IONetworkMedium * medium) { bool success = true; bool changed = false; const OSSymbol * name = medium ? medium->getName() : gIONullMediumName; MEDIUM_LOCK; if (name != _lastCurrentMediumName) { if ( setProperty(gIOCurrentMediumKey, (OSSymbol *) name) ) { changed = true; _lastCurrentMediumName = name; } else success = false; } MEDIUM_UNLOCK; #if 0 if (changed) _broadcastEvent(kIONetworkEventTypeLinkChange); #endif return success; } //--------------------------------------------------------------------------- // Get the current selected medium. const IONetworkMedium * IONetworkController::getSelectedMedium() const { IONetworkMedium * medium = 0; OSSymbol * mediumName; MEDIUM_LOCK; do { const OSDictionary * mediumDict = getMediumDictionary(); if (!mediumDict) // no medium dictionary, bail out. break; // Fetch the current medium name from the property table. mediumName = (OSSymbol *) getProperty(gIOCurrentMediumKey); // Make sure the current medium name points to an entry in // the medium dictionary. medium = (IONetworkMedium *) mediumDict->getObject(mediumName); // Invalid current medium, try the default medium. if ( medium == 0 ) { OSString * aString; // This comes from the driver's property list. // More checking is done to avoid surprises. aString = OSDynamicCast( OSString, getProperty(gIODefaultMediumKey) ); medium = (IONetworkMedium *) mediumDict->getObject(aString); } } while (0); MEDIUM_UNLOCK; return medium; } //--------------------------------------------------------------------------- // A private function to verify a medium dictionary. Returns true if the // dictionary is OK. static bool verifyMediumDictionary(const OSDictionary * mediumDict) { OSCollectionIterator * iter; bool verifyOk = true; OSSymbol * key; if (!OSDynamicCast(OSDictionary, mediumDict)) return false; // invalid argument if (mediumDict->getCount() == 0) return false; // empty dictionary iter = OSCollectionIterator::withCollection((OSDictionary *) mediumDict); if (!iter) return false; // cannot allocate iterator while ((key = (OSSymbol *) iter->getNextObject())) { if ( !OSDynamicCast(IONetworkMedium, mediumDict->getObject(key)) ) { verifyOk = false; // non-medium object in dictionary break; } } iter->release(); return verifyOk; } //--------------------------------------------------------------------------- // Publish a dictionary of IONetworkMedium objects. bool IONetworkController::publishMediumDictionary(const OSDictionary * mediumDict) { OSDictionary * cloneDict; bool ret = false; if (!verifyMediumDictionary(mediumDict)) return false; // invalid dictionary // Create a clone of the source dictionary. This prevents the driver // from adding/removing entries after the medium dictionary is added // to the property table. cloneDict = OSDictionary::withDictionary(mediumDict, mediumDict->getCount()); if (!cloneDict) return false; // unable to create a copy MEDIUM_LOCK; // Add the dictionary to the property table. if (setProperty(kIOMediumDictionary, cloneDict)) { const OSSymbol * mediumName; // Update kIOSelectedMedium property. mediumName = (OSSymbol *) getProperty(gIOCurrentMediumKey); if (cloneDict->getObject(mediumName) == 0) { mediumName = gIONullMediumName; } setProperty(gIOCurrentMediumKey, (OSSymbol *) mediumName); _lastCurrentMediumName = mediumName; // Update kIOActiveMedium property. mediumName = (OSSymbol *) getProperty(gIOActiveMediumKey); if (cloneDict->getObject(mediumName) == 0) { mediumName = gIONullMediumName; } setProperty(gIOActiveMediumKey, (OSSymbol *) mediumName); _lastActiveMediumName = mediumName; ret = true; } MEDIUM_UNLOCK; // Retained by the property table. drop our retain count. cloneDict->release(); #if 0 // Broadcast a link change event. _broadcastEvent(kIONetworkEventTypeLinkChange); #endif return ret; } //--------------------------------------------------------------------------- // Static function called by the internal IOCommandGate object to // handle a runAction() request invoked by executeCommand(). IOReturn IONetworkController::executeCommandAction(OSObject * owner, void * arg0, void * /* arg1 */, void * /* arg2 */, void * /* arg3 */) { IONetworkController * self = (IONetworkController *) owner; cmdStruct * cmdP = (cmdStruct *) arg0; IOReturn ret; bool accept = true; OSObject * oldClient; assert(cmdP && self); oldClient = self->_cmdClient; if (accept != true) { // Command rejected. ret = kIOReturnNotPermitted; } else { self->_cmdClient = cmdP->client; cmdP->ret = (*cmdP->action)( cmdP->target, cmdP->param0, cmdP->param1, cmdP->param2, cmdP->param3 ); self->_cmdClient = oldClient; ret = kIOReturnSuccess; } return ret; } //--------------------------------------------------------------------------- // Perform an "action" that is synchronized by the command gate. IOReturn IONetworkController::executeCommand(OSObject * client, Action action, void * target, void * param0, void * param1, void * param2, void * param3) { cmdStruct cmd; IOReturn ret; cmd.client = client; cmd.action = action; cmd.target = target; cmd.param0 = param0; cmd.param1 = param1; cmd.param2 = param2; cmd.param3 = param3; // Execute the client command through the command gate. Client commands // are thus synchronized with the workloop returned by getWorkLoop(). ret = _cmdGate->runAction( (IOCommandGate::Action) &IONetworkController::executeCommandAction, (void *) &cmd ); /* arg0 - cmdStruct */ // If executeCommandAction() executed successfully, then return the // status from the client command that was executed. if (ret == kIOReturnSuccess) ret = cmd.ret; return ret; } //--------------------------------------------------------------------------- // Called by executeCommand() to handle the client command on the // workloop context. IOReturn IONetworkController::handleCommand(void * target, void * param0, void * param1, void * param2, void * param3) { IONetworkController * self = (IONetworkController *) target; UInt32 command = (UInt32) param0; IOService * client = (IOService *) param1; IOReturn ret; switch (command) { case kCommandEnable: ret = self->enable(client); break; case kCommandDisable: ret = self->disable(client); break; case kCommandPrepare: ret = self->prepare(); break; default: ret = kIOReturnUnsupported; break; } return ret; } //--------------------------------------------------------------------------- // Issue an kCommandEnable command to handleCommand(). IOReturn IONetworkController::doEnable(IOService * client) { return executeCommand( client, &IONetworkController::handleCommand, this, (void *) kCommandEnable, (void *) client); } //--------------------------------------------------------------------------- // Issue an kCommandDisable command to handleCommand(). IOReturn IONetworkController::doDisable(IOService * client) { return executeCommand( client, &IONetworkController::handleCommand, this, (void *) kCommandDisable, (void *) client); } |