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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 | /* * Copyright (c) 2000 Apple Computer, Inc. All rights reserved. * * @APPLE_OSREFERENCE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. The rights granted to you under the License * may not be used to create, or enable the creation or redistribution of, * unlawful or unlicensed copies of an Apple operating system, or to * circumvent, violate, or enable the circumvention or violation of, any * terms of an Apple operating system software license agreement. * * Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_OSREFERENCE_LICENSE_HEADER_END@ */ /* * @OSF_FREE_COPYRIGHT@ * */ /* Routines to perform high-speed scrolling, assuming that the memory is * non-cached, and that the amount of memory to be scrolled is a multiple * of (at least) 16. */ #include <ppc/asm.h> #include <ppc/proc_reg.h> /* * void video_scroll_up(unsigned long start, * unsigned long end, * unsigned long dest) */ ENTRY(video_scroll_up, TAG_NO_FRAME_USED) mfmsr r0 /* Get the MSR */ mflr r6 /* Get the LR */ ori r7,r0,1<<(31-MSR_FP_BIT) /* Turn on floating point */ stwu r1,-(FM_SIZE+16)(r1) /* Get space for a couple of registers on stack */ rlwinm r7,r7,0,MSR_EE_BIT+1,MSR_EE_BIT-1 /* Turn off interrupts */ stw r6,(FM_SIZE+16+FM_LR_SAVE)(r1) /* Save the return */ mtmsr r7 /* Turn on FPU */ isync /* Wait for it */ vsufpuon1: stfd f0,(FM_SIZE+0)(r1) /* Save one register */ stfd f1,(FM_SIZE+8)(r1) /* and the second */ /* ok, now we can use the FPU registers to do some fast copying */ .L_vscr_up_loop: lfd f0, 0(r3) lfd f1, 8(r3) addi r3, r3, 16 stfd f0, 0(r5) cmpl cr0, r3, r4 stfd f1, 8(r5) addi r5, r5, 16 blt+ cr0, .L_vscr_up_loop lfd f0,(FM_SIZE+0)(r1) /* Load back one register */ lfd f1,(FM_SIZE+8)(r1) /* and the second */ lwz r1,0(r1) /* Pop the stack */ mtmsr r0 /* Turn off FPU again */ isync /* Wait for it */ blr /* Go away, don't bother me... */ /* * void video_scroll_down(unsigned long start, HIGH address to scroll from * unsigned long end, LOW address * unsigned long dest) HIGH address */ ENTRY(video_scroll_down, TAG_NO_FRAME_USED) /* Save off the link register, we want to call fpu_save. */ mfmsr r0 /* Get the MSR */ mflr r6 /* Get the LR */ ori r7,r0,1<<(31-MSR_FP_BIT) /* Turn on floating point */ stwu r1,-(FM_SIZE+16)(r1) /* Get space for a couple of registers on stack */ rlwinm r7,r7,0,MSR_EE_BIT+1,MSR_EE_BIT-1 /* Turn off interrupts */ stw r6,(FM_SIZE+16+FM_LR_SAVE)(r1) /* Save the return */ mtmsr r7 /* Turn on FPU */ isync /* Wait for it */ vsdfpuon1: stfd f0,(FM_SIZE+0)(r1) /* Save one register */ stfd f1,(FM_SIZE+8)(r1) /* and the second */ /* ok, now we can use the FPU registers to do some fast copying */ .L_vscr_down_loop: lfd f0, -16(r3) lfd f1, -8(r3) subi r3, r3, 16 stfd f0, -16(r5) cmpl cr0, r3, r4 stfd f1, -8(r5) subi r5, r5, 16 bgt+ cr0, .L_vscr_down_loop lfd f0,(FM_SIZE+0)(r1) /* Load back one register */ lfd f1,(FM_SIZE+8)(r1) /* and the second */ lwz r1,0(r1) /* Pop the stack */ mtmsr r0 /* Turn off FPU again */ isync /* Wait for it */ blr /* Go away, don't bother me... */ |