Loading...
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 | /* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_OSREFERENCE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. The rights granted to you under the License * may not be used to create, or enable the creation or redistribution of, * unlawful or unlicensed copies of an Apple operating system, or to * circumvent, violate, or enable the circumvention or violation of, any * terms of an Apple operating system software license agreement. * * Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_OSREFERENCE_LICENSE_HEADER_END@ */ /* Copyright (c) 1997 Apple Computer, Inc. All rights reserved. * Copyright (c) 1994-1996 NeXT Software, Inc. All rights reserved. * * AppleIOPSSafeCondLock.m. Lock object with exported condition variable, * kernel version. * * HISTORY * 1997-11- * 01-Aug-91 Doug Mitchell at NeXT * Created. */ #include <IOKit/IOConditionLock.h> #define super OSObject OSDefineMetaClassAndStructors(IOConditionLock, OSObject) bool IOConditionLock::initWithCondition(int inCondition, bool inIntr) { if (!super::init()) return false; cond_interlock = IOLockAlloc(); sleep_interlock = IOLockAlloc(); condition = inCondition; want_lock = false; waiting = false; interruptible = (inIntr) ? THREAD_INTERRUPTIBLE : THREAD_UNINT; return cond_interlock && sleep_interlock; } IOConditionLock *IOConditionLock::withCondition(int condition, bool intr) { IOConditionLock *me = new IOConditionLock; if (me && !me->initWithCondition(condition, intr)) { me->release(); return 0; } return me; } void IOConditionLock::free() { if (cond_interlock) IOLockFree(cond_interlock); if (sleep_interlock) IOLockFree(sleep_interlock); super::free(); } bool IOConditionLock::getInterruptible() const { return interruptible; } int IOConditionLock:: getCondition() const { return condition; } int IOConditionLock:: setCondition(int inCondition) { int old = condition; condition = inCondition; thread_wakeup_one((void *) &condition); return old; } void IOConditionLock::unlock() { IOTakeLock(sleep_interlock); thread_wakeup_one((void *) &condition); want_lock = false; if (waiting) { waiting = false; IOLockWakeup(sleep_interlock, this, /* one-thread */ false); // Wakeup everybody } IOUnlock(sleep_interlock); } void IOConditionLock::unlockWith(int inCondition) { IOTakeLock(sleep_interlock); IOTakeLock(cond_interlock); condition = inCondition; IOUnlock(cond_interlock); IOUnlock(sleep_interlock); unlock(); } bool IOConditionLock::tryLock() { bool result; IOTakeLock(sleep_interlock); result = !want_lock; if (result) want_lock = true; IOUnlock(sleep_interlock); return result; } int IOConditionLock::lock() { int thread_res = THREAD_AWAKENED; IOTakeLock(sleep_interlock); /* Try to acquire the want_lock bit. */ while (want_lock && thread_res == THREAD_AWAKENED) { waiting = true; thread_res = IOLockSleep(sleep_interlock, (void *) this, interruptible); } if (thread_res == THREAD_AWAKENED) want_lock = true; IOUnlock(sleep_interlock); return thread_res; } int IOConditionLock::lockWhen(int inCondition) { int thread_res; do { /* First get the actual lock */ thread_res = lock(); if (thread_res != THREAD_AWAKENED) break; // Failed to acquire lock if (inCondition == condition) break; // Hold lock and condition is expected value /* * Need to hold a IOTakeLock when we call thread_sleep(). * Both _cond_interlock and want_lock must be held to * change _condition. */ IOTakeLock(cond_interlock); unlock(); // Release lock and sleep /* * this is the critical section on a multi in which * another thread could hold _sleep_interlock, but they * can't change _condition. Holding _cond_interlock here * (until after assert_wait() is called from * thread_sleep()) ensures that we'll be notified * of changes in _condition. */ assert_wait((void *) &condition, interruptible); /* assert event */ IOUnlock(cond_interlock); /* release the lock */ thread_res = thread_block(THREAD_CONTINUE_NULL); /* block ourselves */ } while (thread_res == THREAD_AWAKENED); return thread_res; } |