Loading...
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 | /* * Copyright (c) 2017 Apple Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ #ifndef Array_h #define Array_h #include <algorithm> #include <stdint.h> #include <assert.h> #include <stddef.h> #include <mach/mach.h> #include <TargetConditionals.h> #include "Defines.h" namespace dyld3 { // // Similar to std::vector<> but storage is pre-allocated and cannot be re-allocated. // Storage is normally stack allocated. // // Use push_back() to add elements and range based for loops to iterate and [] to access by index. // template <typename T> class VIS_HIDDEN Array { public: Array() : _elements(nullptr), _allocCount(0), _usedCount(0) {} Array(T* storage, uintptr_t allocCount, uintptr_t usedCount=0) : _elements(storage), _allocCount(allocCount), _usedCount(usedCount) {} void setInitialStorage(T* storage, uintptr_t allocCount) { assert(_usedCount == 0); _elements=storage; _allocCount=allocCount; } T& operator[](size_t idx) { assert(idx < _usedCount); return _elements[idx]; } const T& operator[](size_t idx) const { assert(idx < _usedCount); return _elements[idx]; } T& back() { assert(_usedCount > 0); return _elements[_usedCount-1]; } uintptr_t count() const { return _usedCount; } uintptr_t maxCount() const { return _allocCount; } uintptr_t freeCount() const { return _allocCount - _usedCount; } bool empty() const { return (_usedCount == 0); } uintptr_t index(const T& element) { return &element - _elements; } void push_back(const T& t) { assert(_usedCount < _allocCount); _elements[_usedCount++] = t; } void default_constuct_back() { assert(_usedCount < _allocCount); new (&_elements[_usedCount++])T(); } void pop_back() { assert(_usedCount > 0); _usedCount--; } T* begin() { return &_elements[0]; } T* end() { return &_elements[_usedCount]; } const T* begin() const { return &_elements[0]; } const T* end() const { return &_elements[_usedCount]; } const Array<T> subArray(uintptr_t start, uintptr_t size) const { assert(start+size <= _usedCount); return Array<T>(&_elements[start], size, size); } bool contains(const T& targ) const { for (const T& a : *this) { if ( a == targ ) return true; } return false; } void remove(size_t idx) { assert(idx < _usedCount); ::memmove(&_elements[idx], &_elements[idx+1], sizeof(T)*(_usedCount-idx-1)); } void resize(size_t count) { assert(count <= _allocCount); _usedCount = count; } void clear() { _usedCount = 0; } protected: T* _elements; uintptr_t _allocCount; uintptr_t _usedCount; }; // If an Array<>.setInitialStorage() is used, the array may out live the stack space of the storage. // To allow cleanup to be done to array elements when the stack goes away, you can make a local // variable of ArrayFinalizer<>. template <typename T> class VIS_HIDDEN ArrayFinalizer { public: typedef void (^CleanUp)(T& element); ArrayFinalizer(Array<T>& array, CleanUp handler) : _array(array), _handler(handler) { } ~ArrayFinalizer() { for(T& element : _array) _handler(element); } private: Array<T>& _array; CleanUp _handler; }; // // Similar to Array<> but if the array overflows, it is re-allocated using vm_allocate(). // When the variable goes out of scope, any vm_allocate()ed storage is released. // if MAXCOUNT is specified, then only one one vm_allocate() to that size is done. // template <typename T, uintptr_t MAXCOUNT=0xFFFFFFFF> class VIS_HIDDEN OverflowSafeArray : public Array<T> { public: OverflowSafeArray() : Array<T>(nullptr, 0) {} OverflowSafeArray(T* stackStorage, uintptr_t stackAllocCount) : Array<T>(stackStorage, stackAllocCount) {} ~OverflowSafeArray(); OverflowSafeArray(OverflowSafeArray&) = default; OverflowSafeArray& operator=(OverflowSafeArray&& other); void push_back(const T& t) { verifySpace(1); this->_elements[this->_usedCount++] = t; } template <class... Args> void emplace_back(Args&&... args) { verifySpace(1); new (&this->_elements[this->_usedCount++])T(args...); } void default_constuct_back() { verifySpace(1); new (&this->_elements[this->_usedCount++])T(); } void clear() { this->_usedCount = 0; } void reserve(uintptr_t n) { if (this->_allocCount < n) growTo(n); } void resize(uintptr_t n) { if (n == this->_usedCount) return; if (n < this->_usedCount) { this->_usedCount = n; return; } reserve(n); this->_usedCount = n; } protected: void growTo(uintptr_t n); void verifySpace(uintptr_t n) { if (this->_usedCount+n > this->_allocCount) growTo(this->_usedCount + n); } private: vm_address_t _overflowBuffer = 0; vm_size_t _overflowBufferSize = 0; }; template <typename T, uintptr_t MAXCOUNT> inline void OverflowSafeArray<T,MAXCOUNT>::growTo(uintptr_t n) { vm_address_t oldBuffer = _overflowBuffer; vm_size_t oldBufferSize = _overflowBufferSize; if ( MAXCOUNT != 0xFFFFFFFF ) { assert(oldBufferSize == 0); // only re-alloc once // MAXCOUNT is specified, so immediately jump to that size _overflowBufferSize = round_page(std::max(MAXCOUNT, n) * sizeof(T)); } else { // MAXCOUNT is not specified, keep doubling size _overflowBufferSize = round_page(std::max(this->_allocCount * 2, n) * sizeof(T)); } kern_return_t kr = ::vm_allocate(mach_task_self(), &_overflowBuffer, _overflowBufferSize, VM_FLAGS_ANYWHERE | VM_MAKE_TAG(VM_MEMORY_DYLD)); if (kr != KERN_SUCCESS) { #if BUILDING_LIBDYLD //FIXME We should figure out a way to do this in dyld char crashString[256]; snprintf(crashString, 256, "OverflowSafeArray failed to allocate %llu bytes, vm_allocate returned: %d\n", (uint64_t)_overflowBufferSize, kr); CRSetCrashLogMessage(crashString); #endif assert(0); } ::memcpy((void*)_overflowBuffer, (void*)this->_elements, this->_usedCount*sizeof(T)); this->_elements = (T*)_overflowBuffer; this->_allocCount = _overflowBufferSize / sizeof(T); if ( oldBuffer != 0 ) ::vm_deallocate(mach_task_self(), oldBuffer, oldBufferSize); } template <typename T, uintptr_t MAXCOUNT> inline OverflowSafeArray<T,MAXCOUNT>::~OverflowSafeArray() { if ( _overflowBuffer != 0 ) ::vm_deallocate(mach_task_self(), _overflowBuffer, _overflowBufferSize); } template <typename T, uintptr_t MAXCOUNT> inline OverflowSafeArray<T,MAXCOUNT>& OverflowSafeArray<T,MAXCOUNT>::operator=(OverflowSafeArray<T,MAXCOUNT>&& other) { if (this == &other) return *this; // Free our buffer if we have one if ( _overflowBuffer != 0 ) ::vm_deallocate(mach_task_self(), _overflowBuffer, _overflowBufferSize); // Now take the buffer from the other array this->_elements = other._elements; this->_allocCount = other._allocCount; this->_usedCount = other._usedCount; _overflowBuffer = other._overflowBuffer; _overflowBufferSize = other._overflowBufferSize; // Now reset the other object so that it doesn't try to deallocate the memory later. other._elements = nullptr; other._allocCount = 0; other._usedCount = 0; other._overflowBuffer = 0; other._overflowBufferSize = 0; return *this; } #if BUILDING_DYLD // don't use GrowableArray<> in dyld. It relies on a global malloc/free #else // // Similar to std::vector<> but storage is initially allocated in the object. But if it needs to // grow beyond, it will use malloc. The QUANT template arg is the "quantum" size for allocations. // When the allocation needs to be grown, it is re-allocated at the required size rounded up to // the next quantum. // // Use push_back() to add elements and range based for loops to iterate and [] to access by index. // // Note: this should be a subclass of Array<T> but doing so disables the compiler from optimizing away static constructors // template <typename T, int QUANT=4, int INIT=1> class VIS_HIDDEN GrowableArray { public: T& operator[](size_t idx) { assert(idx < _usedCount); return _elements[idx]; } const T& operator[](size_t idx) const { assert(idx < _usedCount); return _elements[idx]; } T& back() { assert(_usedCount > 0); return _elements[_usedCount-1]; } uintptr_t count() const { return _usedCount; } uintptr_t maxCount() const { return _allocCount; } bool empty() const { return (_usedCount == 0); } uintptr_t index(const T& element) { return &element - _elements; } void push_back(const T& t) { verifySpace(1); _elements[_usedCount++] = t; } template< class... Args > void emplace_back( Args&&... args ) { verifySpace(1); (void)new ((void*)&_elements[_usedCount++]) T(std::forward<Args>(args)...); } void append(const Array<T>& a); void pop_back() { assert(_usedCount > 0); _usedCount--; } T* begin() { return &_elements[0]; } T* end() { return &_elements[_usedCount]; } const T* begin() const { return &_elements[0]; } const T* end() const { return &_elements[_usedCount]; } const Array<T> subArray(uintptr_t start, uintptr_t size) const { assert(start+size <= _usedCount); return Array<T>(&_elements[start], size, size); } const Array<T>& array() const { return *((Array<T>*)this); } bool contains(const T& targ) const { for (const T& a : *this) { if ( a == targ ) return true; } return false; } void erase(T& targ); void verifySpace(uintptr_t n) { if (this->_usedCount+n > this->_allocCount) growTo(this->_usedCount + n); } void clear(); protected: void growTo(uintptr_t n); private: T* _elements = _initialAlloc; uintptr_t _allocCount = INIT; uintptr_t _usedCount = 0; T _initialAlloc[INIT] = { }; }; template <typename T, int QUANT, int INIT> void GrowableArray<T,QUANT,INIT>::clear() { for (auto& element : *this) { element.~T(); } if (_elements != _initialAlloc) { free((void*)_elements); } _usedCount = 0; _allocCount = INIT; _elements = _initialAlloc; } template <typename T, int QUANT, int INIT> inline void GrowableArray<T,QUANT,INIT>::growTo(uintptr_t n) { uintptr_t newCount = (n + QUANT - 1) & (-QUANT); T* newArray = (T*)::malloc(sizeof(T)*newCount); T* oldArray = this->_elements; if ( this->_usedCount != 0 ) ::memcpy(newArray, oldArray, sizeof(T)*this->_usedCount); this->_elements = newArray; this->_allocCount = newCount; if ( oldArray != this->_initialAlloc ) ::free(oldArray); } template <typename T, int QUANT, int INIT> inline void GrowableArray<T,QUANT,INIT>::append(const Array<T>& a) { verifySpace(a.count()); ::memcpy(&_elements[_usedCount], a.begin(), a.count()*sizeof(T)); _usedCount += a.count(); } template <typename T, int QUANT, int INIT> inline void GrowableArray<T,QUANT,INIT>::erase(T& targ) { intptr_t index = &targ - _elements; assert(index >= 0); assert(index < (intptr_t)_usedCount); intptr_t moveCount = _usedCount-index-1; if ( moveCount > 0 ) ::memcpy(&_elements[index], &_elements[index+1], moveCount*sizeof(T)); _usedCount -= 1; } #endif // STACK_ALLOC_ARRAY(foo, myarray, 10); // myarray is of type Array<foo> #define STACK_ALLOC_ARRAY(_type, _name, _count) \ uintptr_t __##_name##_array_alloc[1 + ((sizeof(_type)*(_count))/sizeof(uintptr_t))]; \ __block dyld3::Array<_type> _name((_type*)__##_name##_array_alloc, _count); // STACK_ALLOC_OVERFLOW_SAFE_ARRAY(foo, myarray, 10); // myarray is of type OverflowSafeArray<foo> #define STACK_ALLOC_OVERFLOW_SAFE_ARRAY(_type, _name, _count) \ uintptr_t __##_name##_array_alloc[1 + ((sizeof(_type)*(_count))/sizeof(uintptr_t))]; \ __block dyld3::OverflowSafeArray<_type> _name((_type*)__##_name##_array_alloc, _count); // work around compiler bug where: // __block type name[count]; // is not accessible in a block #define BLOCK_ACCCESSIBLE_ARRAY(_type, _name, _count) \ _type __##_name##_array_alloc[_count]; \ _type* _name = __##_name##_array_alloc; } // namespace dyld3 #endif /* Array_h */ |