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common/FileManager.h /dev/null dyld-1340
--- /dev/null
+++ dyld/dyld-1340/common/FileManager.h
@@ -0,0 +1,149 @@
+/* -*- mode: C++; c-basic-offset: 4; tab-width: 4 -*-
+ *
+ * Copyright (c) 2021 Apple Inc. All rights reserved.
+ *
+ * @APPLE_LICENSE_HEADER_START@
+ *
+ * This file contains Original Code and/or Modifications of Original Code
+ * as defined in and that are subject to the Apple Public Source License
+ * Version 2.0 (the 'License'). You may not use this file except in
+ * compliance with the License. Please obtain a copy of the License at
+ * http://www.opensource.apple.com/apsl/ and read it before using this
+ * file.
+ *
+ * The Original Code and all software distributed under the License are
+ * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
+ * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
+ * Please see the License for the specific language governing rights and
+ * limitations under the License.
+ *
+ * @APPLE_LICENSE_HEADER_END@
+ */
+
+#ifndef FileManager_h
+#define FileManager_h
+
+#if !TARGET_OS_EXCLAVEKIT
+#include "UUID.h"
+#include "Defines.h"
+#include "Allocator.h"
+#include "OrderedMap.h"
+#include "DyldDelegates.h"
+#if !BUILDING_DYLD
+#include <os/lock.h>
+#endif
+
+namespace dyld4 {
+
+using lsl::UUID;
+using lsl::UniquePtr;
+using lsl::Allocator;
+using lsl::OrderedMap;
+
+struct FileManager;
+
+struct VIS_HIDDEN FileRecord {
+    FileRecord()                                = default;
+    FileRecord(const FileRecord&other);
+    FileRecord(FileRecord&& other);
+    ~FileRecord();
+    FileRecord& operator=(const FileRecord& other);
+    FileRecord& operator=(FileRecord&& other);
+
+    uint64_t        objectID() const;
+    uint64_t        mtime() const;
+    size_t          size() const;
+    const UUID&     volume() const;
+
+    int             open(int flags);
+    void            close();
+
+    bool            exists() const;
+    const char*     getPath() const;
+    bool            persistent() const;
+    FileManager&    fileManager() const;
+
+    friend void swap(FileRecord& x, FileRecord& y) {
+        x.swap(y);
+    }
+private:
+    friend FileManager;
+    FileRecord(FileManager& fileManager, uint64_t objectID, uint64_t device, uint64_t mtime);
+    FileRecord(FileManager& fileManager, const UUID& VID, uint64_t objectID);
+    FileRecord(FileManager& fileManager, const struct stat& sb);
+    FileRecord(FileManager& fileManager, UniquePtr<const char>&& filePath);
+    void swap(FileRecord& other);
+    void stat() const;
+
+    FileManager*                        _fileManager    = nullptr;
+    mutable uint64_t                    _objectID       = 0;
+    mutable uint64_t                    _device         = 0;
+    mutable UUID                        _volume;
+    mutable lsl::UniquePtr<const char>  _path;
+    mutable size_t                      _size           = 0;
+    mutable uint64_t                    _mtime          = 0;
+    int                                 _fd             = -1;
+    mutable int                         _statResult     = 1; // Tri-state: 1 not stated, 0 successful stat, -1 failed stat
+    mutable mode_t                      _mode           = 0;
+    mutable bool                        _valid          = true;
+};
+
+struct VIS_HIDDEN FileManager {
+                    FileManager()                       = delete;
+                    FileManager(const FileManager&)     = delete;
+                    FileManager(FileManager&&)          = delete;
+    FileManager&    operator=(const FileManager& O)     = delete;
+    FileManager&    operator=(FileManager&& O)          = delete;
+    FileManager(Allocator& allocator, const SyscallDelegate* syscall);
+    FileManager(Allocator& allocator);
+
+    FileRecord      fileRecordForPath(Allocator& allocator, const char* filePath);
+    FileRecord      fileRecordForStat(const struct stat& sb);
+    FileRecord      fileRecordForVolumeUUIDAndObjID(const UUID& VID, uint64_t objectID);
+    FileRecord      fileRecordForVolumeDevIDAndObjID(uint64_t device, uint64_t objectID);
+    FileRecord      fileRecordForFileID(const FileID& fileID);
+    const UUID     uuidForFileSystem(uint64_t fsid) const;
+    uint64_t        fsidForUUID(const UUID& uuid) const;
+    friend void     swap(FileManager& x, FileManager& y) {
+        x.swap(y);
+    }
+private:
+    friend FileRecord;
+
+    void    swap(FileManager& other);
+    ssize_t fsgetpath(char result[], size_t resultBufferSize, uint64_t fsID, uint64_t objID) const;
+    int     getfsstat(struct statfs *buf, int bufsize, int flags) const;
+
+    int getattrlist(const char* path, struct attrlist * attrList, void * attrBuf, size_t attrBufSize, uint32_t options) const;
+
+    void reloadFSInfos() const;
+    UniquePtr<char> getPath(const lsl::UUID& VID, uint64_t OID);
+    UniquePtr<char> getPath(uint64_t fsid, uint64_t OID);
+
+    const SyscallDelegate*                          _syscall        = nullptr;
+    Allocator*                                      _allocator      = nullptr;
+    mutable UniquePtr<OrderedMap<uint64_t,UUID>>    _fsUUIDMap      = nullptr;
+    //FIXME: We should probably have a more generic lock abstraction for locks we only need when not building dyld
+    template<typename F>
+    auto withFSInfoLock(F work) const
+    {
+        #if BUILDING_DYLD
+        return work();
+        #else
+        os_unfair_lock_lock(&_fsUUIDMapLock);
+        auto result = work();
+        os_unfair_lock_unlock(&_fsUUIDMapLock);
+        return result;
+        #endif
+    }
+#if !BUILDING_DYLD
+    mutable os_unfair_lock_s                        _fsUUIDMapLock  = OS_UNFAIR_LOCK_INIT;
+#endif
+};
+
+}; /* namespace dyld4 */
+
+#endif //!TARGET_OS_EXCLAVEKIT
+#endif /* FileManager_h */