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/* -*- mode: C++; c-basic-offset: 4; tab-width: 4 -*- vim: ft=cpp et ts=4 sw=4: * * Copyright (c) 2023 Apple Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ #ifndef ProcessScavenger_h #define ProcessScavenger_h #include <stdint.h> #include <stdbool.h> #include <mach/mach_types.h> #include "Defines.h" // Allocator cannot be imported into Swift currently, so expose C entry points here. These functions allocate the buffer and it // is the callers responsibility to free it #if __cplusplus extern "C" { #endif VIS_HIDDEN bool scavengeProcess(task_read_t task, void** buffer, uint64_t* bufferSize); VIS_HIDDEN void* scavengeCache(const char* path, uint64_t* bufferSize); #if __cplusplus } #endif #endif /* ProcessScavenger_h */ |