Loading...
common/PerfectHash.cpp dyld-1330 /dev/null
--- dyld/dyld-1330/common/PerfectHash.cpp
+++ /dev/null
@@ -1,806 +0,0 @@
-/*
- * Copyright (c) 2019 Apple Inc. All rights reserved.
- *
- * @APPLE_LICENSE_HEADER_START@
- *
- * This file contains Original Code and/or Modifications of Original Code
- * as defined in and that are subject to the Apple Public Source License
- * Version 2.0 (the 'License'). You may not use this file except in
- * compliance with the License. Please obtain a copy of the License at
- * http://www.opensource.apple.com/apsl/ and read it before using this
- * file.
- *
- * The Original Code and all software distributed under the License are
- * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
- * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
- * Please see the License for the specific language governing rights and
- * limitations under the License.
- *
- * @APPLE_LICENSE_HEADER_END@
- */
-
-/*
-Portions derived from:
-
---------------------------------------------------------------------
-lookup8.c, by Bob Jenkins, January 4 1997, Public Domain.
-hash(), hash2(), hash3, and mix() are externally useful functions.
-Routines to test the hash are included if SELF_TEST is defined.
-You can use this free for any purpose.  It has no warranty.
---------------------------------------------------------------------
-
-------------------------------------------------------------------------------
-perfect.c: code to generate code for a hash for perfect hashing.
-(c) Bob Jenkins, September 1996, December 1999
-You may use this code in any way you wish, and it is free.  No warranty.
-I hereby place this in the public domain.
-Source is http://burtleburtle.net/bob/c/perfect.c
-------------------------------------------------------------------------------
-*/
-
-#include <TargetConditionals.h>
-
-#if !TARGET_OS_EXCLAVEKIT
-
-#include <strings.h>
-#include "PerfectHash.h"
-
-#if BUILDING_CACHE_BUILDER || BUILDING_UNIT_TESTS || BUILDING_CACHE_BUILDER_UNIT_TESTS
-#include <string>
-#include <vector>
-
-#include "Algorithm.h"
-#endif
-
-namespace objc {
-
-/*
---------------------------------------------------------------------
-mix -- mix 3 64-bit values reversibly.
-mix() takes 48 machine instructions, but only 24 cycles on a superscalar
-  machine (like Intel's new MMX architecture).  It requires 4 64-bit
-  registers for 4::2 parallelism.
-All 1-bit deltas, all 2-bit deltas, all deltas composed of top bits of
-  (a,b,c), and all deltas of bottom bits were tested.  All deltas were
-  tested both on random keys and on keys that were nearly all zero.
-  These deltas all cause every bit of c to change between 1/3 and 2/3
-  of the time (well, only 113/400 to 287/400 of the time for some
-  2-bit delta).  These deltas all cause at least 80 bits to change
-  among (a,b,c) when the mix is run either forward or backward (yes it
-  is reversible).
-This implies that a hash using mix64 has no funnels.  There may be
-  characteristics with 3-bit deltas or bigger, I didn't test for
-  those.
---------------------------------------------------------------------
-*/
-#define mix64(a,b,c) \
-{ \
-  a -= b; a -= c; a ^= (c>>43); \
-  b -= c; b -= a; b ^= (a<<9); \
-  c -= a; c -= b; c ^= (b>>8); \
-  a -= b; a -= c; a ^= (c>>38); \
-  b -= c; b -= a; b ^= (a<<23); \
-  c -= a; c -= b; c ^= (b>>5); \
-  a -= b; a -= c; a ^= (c>>35); \
-  b -= c; b -= a; b ^= (a<<49); \
-  c -= a; c -= b; c ^= (b>>11); \
-  a -= b; a -= c; a ^= (c>>12); \
-  b -= c; b -= a; b ^= (a<<18); \
-  c -= a; c -= b; c ^= (b>>22); \
-}
-
-/*
---------------------------------------------------------------------
-hash() -- hash a variable-length key into a 64-bit value
-  k     : the key (the unaligned variable-length array of bytes)
-  len   : the length of the key, counting by bytes
-  level : can be any 8-byte value
-Returns a 64-bit value.  Every bit of the key affects every bit of
-the return value.  No funnels.  Every 1-bit and 2-bit delta achieves
-avalanche.  About 41+5len instructions.
-
-The best hash table sizes are powers of 2.  There is no need to do
-mod a prime (mod is sooo slow!).  If you need less than 64 bits,
-use a bitmask.  For example, if you need only 10 bits, do
-  h = (h & hashmask(10));
-In which case, the hash table should have hashsize(10) elements.
-
-If you are hashing n strings (uint8_t **)k, do it like this:
-  for (i=0, h=0; i<n; ++i) h = hash( k[i], len[i], h);
-
-By Bob Jenkins, Jan 4 1997.  bob_jenkins@burtleburtle.net.  You may
-use this code any way you wish, private, educational, or commercial,
-but I would appreciate if you give me credit.
-
-See http://burtleburtle.net/bob/hash/evahash.html
-Use for hash table lookup, or anything where one collision in 2^^64
-is acceptable.  Do NOT use for cryptographic purposes.
---------------------------------------------------------------------
-*/
-
-uint64_t lookup8(const uint8_t *k, size_t length, uint64_t level)
-{
-  // uint8_t *k;        /* the key */
-  // uint64_t  length;   /* the length of the key */
-  // uint64_t  level;    /* the previous hash, or an arbitrary value */
-  uint64_t a,b,c;
-  size_t len;
-
-  /* Set up the internal state */
-  len = length;
-  a = b = level;                         /* the previous hash value */
-  c = 0x9e3779b97f4a7c13LL; /* the golden ratio; an arbitrary value */
-
-  /*---------------------------------------- handle most of the key */
-  while (len >= 24)
-  {
-    a += (k[0]        +((uint64_t)k[ 1]<< 8)+((uint64_t)k[ 2]<<16)+((uint64_t)k[ 3]<<24)
-     +((uint64_t)k[4 ]<<32)+((uint64_t)k[ 5]<<40)+((uint64_t)k[ 6]<<48)+((uint64_t)k[ 7]<<56));
-    b += (k[8]        +((uint64_t)k[ 9]<< 8)+((uint64_t)k[10]<<16)+((uint64_t)k[11]<<24)
-     +((uint64_t)k[12]<<32)+((uint64_t)k[13]<<40)+((uint64_t)k[14]<<48)+((uint64_t)k[15]<<56));
-    c += (k[16]       +((uint64_t)k[17]<< 8)+((uint64_t)k[18]<<16)+((uint64_t)k[19]<<24)
-     +((uint64_t)k[20]<<32)+((uint64_t)k[21]<<40)+((uint64_t)k[22]<<48)+((uint64_t)k[23]<<56));
-    mix64(a,b,c);
-    k += 24; len -= 24;
-  }
-
-  /*------------------------------------- handle the last 23 bytes */
-  c += length;
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
-  switch(len)              /* all the case statements fall through */
-  {
-  case 23: c+=((uint64_t)k[22]<<56);
-  case 22: c+=((uint64_t)k[21]<<48);
-  case 21: c+=((uint64_t)k[20]<<40);
-  case 20: c+=((uint64_t)k[19]<<32);
-  case 19: c+=((uint64_t)k[18]<<24);
-  case 18: c+=((uint64_t)k[17]<<16);
-  case 17: c+=((uint64_t)k[16]<<8);
-    /* the first byte of c is reserved for the length */
-  case 16: b+=((uint64_t)k[15]<<56);
-  case 15: b+=((uint64_t)k[14]<<48);
-  case 14: b+=((uint64_t)k[13]<<40);
-  case 13: b+=((uint64_t)k[12]<<32);
-  case 12: b+=((uint64_t)k[11]<<24);
-  case 11: b+=((uint64_t)k[10]<<16);
-  case 10: b+=((uint64_t)k[ 9]<<8);
-  case  9: b+=((uint64_t)k[ 8]);
-  case  8: a+=((uint64_t)k[ 7]<<56);
-  case  7: a+=((uint64_t)k[ 6]<<48);
-  case  6: a+=((uint64_t)k[ 5]<<40);
-  case  5: a+=((uint64_t)k[ 4]<<32);
-  case  4: a+=((uint64_t)k[ 3]<<24);
-  case  3: a+=((uint64_t)k[ 2]<<16);
-  case  2: a+=((uint64_t)k[ 1]<<8);
-  case  1: a+=((uint64_t)k[ 0]);
-    /* case 0: nothing left to add */
-  }
-#pragma clang diagnostic pop
-  mix64(a,b,c);
-  /*-------------------------------------------- report the result */
-  return c;
-}
-
-#if BUILDING_CACHE_BUILDER || BUILDING_UNIT_TESTS || BUILDING_CACHE_BUILDER_UNIT_TESTS
-
-/*
-------------------------------------------------------------------------------
-This generates a minimal perfect hash function.  That means, given a
-set of n keys, this determines a hash function that maps each of
-those keys into a value in 0..n-1 with no collisions.
-
-The perfect hash function first uses a normal hash function on the key
-to determine (a,b) such that the pair (a,b) is distinct for all
-keys, then it computes a^scramble[tab[b]] to get the final perfect hash.
-tab[] is an array of 1-byte values and scramble[] is a 256-term array of
-2-byte or 4-byte values.  If there are n keys, the length of tab[] is a
-power of two between n/3 and n.
-
-I found the idea of computing distinct (a,b) values in "Practical minimal
-perfect hash functions for large databases", Fox, Heath, Chen, and Daoud,
-Communications of the ACM, January 1992.  They found the idea in Chichelli
-(CACM Jan 1980).  Beyond that, our methods differ.
-
-The key is hashed to a pair (a,b) where a in 0..*alen*-1 and b in
-0..*blen*-1.  A fast hash function determines both a and b
-simultaneously.  Any decent hash function is likely to produce
-hashes so that (a,b) is distinct for all pairs.  I try the hash
-using different values of *salt* until all pairs are distinct.
-
-The final hash is (a XOR scramble[tab[b]]).  *scramble* is a
-predetermined mapping of 0..255 into 0..smax-1.  *tab* is an
-array that we fill in in such a way as to make the hash perfect.
-
-First we fill in all values of *tab* that are used by more than one
-key.  We try all possible values for each position until one works.
-
-This leaves m unmapped keys and m values that something could hash to.
-If you treat unmapped keys as lefthand nodes and unused hash values
-as righthand nodes, and draw a line connecting each key to each hash
-value it could map to, you get a bipartite graph.  We attempt to
-find a perfect matching in this graph.  If we succeed, we have
-determined a perfect hash for the whole set of keys.
-
-*scramble* is used because (a^tab[i]) clusters keys around *a*.
-------------------------------------------------------------------------------
-*/
-
-typedef uint64_t  ub8;
-#define UB8MAXVAL 0xffffffffffffffffLL
-#define UB8BITS 64
-typedef uint32_t  ub4;
-#define UB4MAXVAL 0xffffffff
-#define UB4BITS 32
-typedef uint16_t  ub2;
-#define UB2MAXVAL 0xffff
-#define UB2BITS 16
-typedef uint8_t ub1;
-#define UB1MAXVAL 0xff
-#define UB1BITS 8
-
-#define TRUE  1
-#define FALSE 0
-
-#define SCRAMBLE_LEN 256 // ((ub4)1<<16)                    /* length of *scramble* */
-#define RETRY_INITKEY 2048  /* number of times to try to find distinct (a,b) */
-#define RETRY_PERFECT 4     /* number of times to try to make a perfect hash */
-
-typedef PerfectHash::key key;
-
-/* things indexed by b of original (a,b) pair */
-struct bstuff
-{
-  ub2  val_b;                                        /* hash=a^tabb[b].val_b */
-  key *list_b;                   /* tabb[i].list_b is list of keys with b==i */
-  ub4  listlen_b;                                        /* length of list_b */
-  ub4  water_b;           /* high watermark of who has visited this map node */
-};
-typedef  struct bstuff  bstuff;
-
-/* things indexed by final hash value */
-struct hstuff
-{
-  key *key_h;                   /* tabh[i].key_h is the key with a hash of i */
-};
-typedef  struct hstuff hstuff;
-
-/* things indexed by queue position */
-struct qstuff
-{
-  bstuff *b_q;                        /* b that currently occupies this hash */
-  ub4     parent_q;     /* queue position of parent that could use this hash */
-  ub2     newval_q;      /* what to change parent tab[b] to to use this hash */
-  ub2     oldval_q;                              /* original value of tab[b] */
-};
-typedef  struct qstuff  qstuff;
-
-
-/*
-------------------------------------------------------------------------------
-Find the mapping that will produce a perfect hash
-------------------------------------------------------------------------------
-*/
-
-/* return the ceiling of the log (base 2) of val */
-static ub4  log2u(ub4 val)
-{
-  ub4 i;
-  for (i=0; ((ub4)1<<i) < val; ++i)
-    ;
-  return i;
-}
-
-/* compute p(x), where p is a permutation of 0..(1<<nbits)-1 */
-/* permute(0)=0.  This is intended and useful. */
-static ub4  permute(ub4 x, ub4 nbits)
-// ub4 x;                                       /* input, a value in some range */
-// ub4 nbits;                                 /* input, number of bits in range */
-{
-  int i;
-  int mask   = ((ub4)1<<nbits)-1;                                /* all ones */
-  int const2 = 1+nbits/2;
-  int const3 = 1+nbits/3;
-  int const4 = 1+nbits/4;
-  int const5 = 1+nbits/5;
-  for (i=0; i<20; ++i)
-  {
-    x = (x+(x<<const2)) & mask;
-    x = (x^(x>>const3));
-    x = (x+(x<<const4)) & mask;
-    x = (x^(x>>const5));
-  }
-  return x;
-}
-
-/* initialize scramble[] with distinct random values in 0..smax-1 */
-static void scrambleinit(ub4 *scramble, ub4 smax)
-// ub4      *scramble;                            /* hash is a^scramble[tab[b]] */
-// ub4       smax;                    /* scramble values should be in 0..smax-1 */
-{
-  ub4 i;
-
-  /* fill scramble[] with distinct random integers in 0..smax-1 */
-  for (i=0; i<SCRAMBLE_LEN; ++i)
-  {
-    scramble[i] = permute(i, log2u(smax));
-  }
-}
-
-
-/*
- * put keys in tabb according to key->b_k
- * check if the initial hash might work
- */
-static int inittab(dyld3::OverflowSafeArray<bstuff>& tabb, std::span<key> keys)
-// bstuff   *tabb;                     /* output, list of keys with b for (a,b) */
-// ub4       blen;                                            /* length of tabb */
-// key      *keys;                               /* list of keys already hashed */
-{
-  ub4 i;
-
-  memset((void *)tabb.data(), 0, (size_t)(sizeof(bstuff)*tabb.count()));
-
-  /* Two keys with the same (a,b) guarantees a collision */
-  for (i = 0; i < keys.size(); i++) {
-    key *mykey = &keys[i];
-    key *otherkey;
-
-    for (otherkey=tabb[mykey->b_k].list_b;
-     otherkey;
-     otherkey=otherkey->nextb_k)
-    {
-      if (mykey->a_k == otherkey->a_k)
-      {
-        return FALSE;
-      }
-    }
-    ++tabb[mykey->b_k].listlen_b;
-    mykey->nextb_k = tabb[mykey->b_k].list_b;
-    tabb[mykey->b_k].list_b = mykey;
-  }
-
-  /* no two keys have the same (a,b) pair */
-  return true;
-}
-
-
-/* Do the initial hash for normal mode (use lookup and checksum) */
-static void initnorm(std::span<key> allKeys, ub4 alen, ub4 blen, ub4 smax, ub8 salt)
-// key      *keys;                                          /* list of all keys */
-// ub4       alen;                    /* (a,b) has a in 0..alen-1, a power of 2 */
-// ub4       blen;                    /* (a,b) has b in 0..blen-1, a power of 2 */
-// ub4       smax;                   /* maximum range of computable hash values */
-// ub4       salt;                     /* used to initialize the hash function */
-// gencode  *final;                          /* output, code for the final hash */
-{
-  ub4 loga = log2u(alen);                            /* log based 2 of blen */
-  size_t chunkSize = 0x2000;
-  mapReduce(allKeys, chunkSize, ^(size_t chunkIndex, int&, std::span<key> keys) {
-    for ( auto& mykey : keys ) {
-      ub8 hash = lookup8(mykey.name1_k, mykey.len1_k, salt);
-      if ( mykey.name2_k != nullptr ) {
-        ub8 hash2 = lookup8(mykey.name2_k, mykey.len2_k, salt);
-        hash = hash ^ hash2;
-      }
-      mykey.a_k = (loga > 0) ? (ub4)(hash >> (UB8BITS-loga)) : 0;
-      mykey.b_k = (blen > 1) ? (hash & (blen-1)) : 0;
-    }
-  });
-}
-
-
-/* Try to apply an augmenting list */
-static int apply(dyld3::OverflowSafeArray<bstuff>& tabb,
-                 dyld3::OverflowSafeArray<hstuff>& tabh,
-                 dyld3::OverflowSafeArray<qstuff>& tabq,
-                 ub4 *scramble, ub4 tail, int rollback)
-// bstuff *tabb;
-// hstuff *tabh;
-// qstuff *tabq;
-// ub4     blen;
-// ub4    *scramble;
-// ub4     tail;
-// int     rollback;          /* FALSE applies augmenting path, TRUE rolls back */
-{
-    ub4     hash;
-    key    *mykey;
-    bstuff *pb;
-    ub4     child;
-    ub4     parent;
-    ub4     stabb;                                         /* scramble[tab[b]] */
-
-    /* walk from child to parent */
-    for (child=tail-1; child; child=parent)
-    {
-        parent = tabq[child].parent_q;                    /* find child's parent */
-        pb     = tabq[parent].b_q;             /* find parent's list of siblings */
-
-        /* erase old hash values */
-        stabb = scramble[pb->val_b];
-        for (mykey=pb->list_b; mykey; mykey=mykey->nextb_k)
-        {
-            hash = mykey->a_k^stabb;
-            if (mykey == tabh[hash].key_h)
-            {                            /* erase hash for all of child's siblings */
-                tabh[hash].key_h = (key *)0;
-            }
-        }
-
-        /* change pb->val_b, which will change the hashes of all parent siblings */
-        pb->val_b = (rollback ? tabq[child].oldval_q : tabq[child].newval_q);
-
-        /* set new hash values */
-        stabb = scramble[pb->val_b];
-        for (mykey=pb->list_b; mykey; mykey=mykey->nextb_k)
-        {
-            hash = mykey->a_k^stabb;
-            if (rollback)
-            {
-                if (parent == 0) continue;                  /* root never had a hash */
-            }
-            else if (tabh[hash].key_h)
-            {
-                /* very rare: roll back any changes */
-                apply(tabb, tabh, tabq, scramble, tail, TRUE);
-                return FALSE;                                  /* failure, collision */
-            }
-            tabh[hash].key_h = mykey;
-        }
-    }
-    return TRUE;
-}
-
-
-/*
--------------------------------------------------------------------------------
-augment(): Add item to the mapping.
-
-Construct a spanning tree of *b*s with *item* as root, where each
-parent can have all its hashes changed (by some new val_b) with
-at most one collision, and each child is the b of that collision.
-
-I got this from Tarjan's "Data Structures and Network Algorithms".  The
-path from *item* to a *b* that can be remapped with no collision is
-an "augmenting path".  Change values of tab[b] along the path so that
-the unmapped key gets mapped and the unused hash value gets used.
-
-Assuming 1 key per b, if m out of n hash values are still unused,
-you should expect the transitive closure to cover n/m nodes before
-an unused node is found.  Sum(i=1..n)(n/i) is about nlogn, so expect
-this approach to take about nlogn time to map all single-key b's.
--------------------------------------------------------------------------------
-*/
-static int augment(dyld3::OverflowSafeArray<bstuff>& tabb,
-                   dyld3::OverflowSafeArray<hstuff>& tabh,
-                   dyld3::OverflowSafeArray<qstuff>& tabq,
-                   ub4 *scramble, ub4 smax, bstuff *item, ub4 nkeys,
-                   ub4 highwater)
-// bstuff   *tabb;                                        /* stuff indexed by b */
-// hstuff   *tabh;  /* which key is associated with which hash, indexed by hash */
-// qstuff   *tabq;            /* queue of *b* values, this is the spanning tree */
-// ub4      *scramble;                      /* final hash is a^scramble[tab[b]] */
-// ub4       smax;                                 /* highest value in scramble */
-// bstuff   *item;                           /* &tabb[b] for the b to be mapped */
-// ub4       nkeys;                         /* final hash must be in 0..nkeys-1 */
-// ub4       highwater;        /* a value higher than any now in tabb[].water_b */
-{
-    ub4  q;                      /* current position walking through the queue */
-    ub4  tail;              /* tail of the queue.  0 is the head of the queue. */
-    ub4  limit=UB1MAXVAL+1;
-    ub4  highhash = smax;
-
-    /* initialize the root of the spanning tree */
-    tabq[0].b_q = item;
-    tail = 1;
-
-    /* construct the spanning tree by walking the queue, add children to tail */
-    for (q=0; q<tail; ++q)
-    {
-        bstuff *myb = tabq[q].b_q;                        /* the b for this node */
-        ub4     i;                              /* possible value for myb->val_b */
-
-        if (q == 1)
-            break;                                  /* don't do transitive closure */
-
-        for (i=0; i<limit; ++i)
-        {
-            bstuff *childb = (bstuff *)0;             /* the b that this i maps to */
-            key    *mykey;                       /* for walking through myb's keys */
-
-            for (mykey = myb->list_b; mykey; mykey=mykey->nextb_k)
-            {
-                key    *childkey;
-                ub4 hash = mykey->a_k^scramble[i];
-
-                if (hash >= highhash) break;                        /* out of bounds */
-                childkey = tabh[hash].key_h;
-
-                if (childkey)
-                {
-                    bstuff *hitb = &tabb[childkey->b_k];
-
-                    if (childb)
-                    {
-                        if (childb != hitb) break;            /* hit at most one child b */
-                    }
-                    else
-                    {
-                        childb = hitb;                        /* remember this as childb */
-                        if (childb->water_b == highwater) break;     /* already explored */
-                    }
-                }
-            }
-            if (mykey) continue;             /* myb with i has multiple collisions */
-
-            /* add childb to the queue of reachable things */
-            if (childb) childb->water_b = highwater;
-            tabq[tail].b_q      = childb;
-            tabq[tail].newval_q = i;     /* how to make parent (myb) use this hash */
-            tabq[tail].oldval_q = myb->val_b;            /* need this for rollback */
-            tabq[tail].parent_q = q;
-            ++tail;
-
-            if (!childb)
-            {                                  /* found an *i* with no collisions? */
-                /* try to apply the augmenting path */
-                if (apply(tabb, tabh, tabq, scramble, tail, FALSE))
-                    return TRUE;        /* success, item was added to the perfect hash */
-
-                --tail;                    /* don't know how to handle such a child! */
-            }
-        }
-    }
-    return FALSE;
-}
-
-
-/* find a mapping that makes this a perfect hash */
-static int perfect(dyld3::OverflowSafeArray<bstuff>& tabb,
-                   dyld3::OverflowSafeArray<hstuff>& tabh,
-                   dyld3::OverflowSafeArray<qstuff>& tabq,
-                   ub4 smax, ub4 *scramble, ub4 nkeys)
-{
-    ub4 maxkeys;                           /* maximum number of keys for any b */
-    ub4 i, j;
-
-    const ub4 blen = (ub4)tabb.count();
-
-    /* clear any state from previous attempts */
-    memset((void *)tabh.begin(), 0, sizeof(hstuff)*smax);
-    memset((void *)tabq.begin(), 0, sizeof(qstuff)*(blen+1));
-
-    for (maxkeys=0,i=0; i<blen; ++i)
-        if (tabb[i].listlen_b > maxkeys)
-            maxkeys = tabb[i].listlen_b;
-
-    /* In descending order by number of keys, map all *b*s */
-    for (j=maxkeys; j>0; --j)
-        for (i=0; i<blen; ++i)
-            if (tabb[i].listlen_b == j)
-                if (!augment(tabb, tabh, tabq, scramble, smax, &tabb[i], nkeys,
-                             i+1))
-                {
-                    return FALSE;
-                }
-
-    /* Success!  We found a perfect hash of all keys into 0..nkeys-1. */
-    return TRUE;
-}
-
-
-/* guess initial values for alen and blen */
-static void initalen(ub4 *alen, ub4 *blen, ub4 smax, ub4 nkeys)
-// ub4      *alen;                                      /* output, initial alen */
-// ub4      *blen;                                      /* output, initial blen */
-// ub4      smax;    /* input, power of two greater or equal to max hash value */
-// ub4       nkeys;                              /* number of keys being hashed */
-{
-  /*
-   * Find initial *alen, *blen
-   * Initial alen and blen values were found empirically.  Some factors:
-   *
-   * If smax<256 there is no scramble, so tab[b] needs to cover 0..smax-1.
-   *
-   * alen and blen must be powers of 2 because the values in 0..alen-1 and
-   * 0..blen-1 are produced by applying a bitmask to the initial hash function.
-   *
-   * alen must be less than smax, in fact less than nkeys, because otherwise
-   * there would often be no i such that a^scramble[i] is in 0..nkeys-1 for
-   * all the *a*s associated with a given *b*, so there would be no legal
-   * value to assign to tab[b].  This only matters when we're doing a minimal
-   * perfect hash.
-   *
-   * It takes around 800 trials to find distinct (a,b) with nkey=smax*(5/8)
-   * and alen*blen = smax*smax/32.
-   *
-   * Values of blen less than smax/4 never work, and smax/2 always works.
-   *
-   * We want blen as small as possible because it is the number of bytes in
-   * the huge array we must create for the perfect hash.
-   *
-   * When nkey <= smax*(5/8), blen=smax/4 works much more often with
-   * alen=smax/8 than with alen=smax/4.  Above smax*(5/8), blen=smax/4
-   * doesn't seem to care whether alen=smax/8 or alen=smax/4.  I think it
-   * has something to do with 5/8 = 1/8 * 5.  For example examine 80000,
-   * 85000, and 90000 keys with different values of alen.  This only matters
-   * if we're doing a minimal perfect hash.
-   *
-   * When alen*blen <= 1<<UB4BITS, the initial hash must produce one integer.
-   * Bigger than that it must produce two integers, which increases the
-   * cost of the hash per character hashed.
-   */
-  *alen = smax;                     /* no reason to restrict alen to smax/2 */
-  *blen = ((nkeys <= smax*0.6) ? smax/16 :
-           (nkeys <= smax*0.8) ? smax/8 : smax/4);
-
-  if (*alen < 1) *alen = 1;
-  if (*blen < 1) *blen = 1;
-}
-
-/*
-** Try to find a perfect hash function.
-** Return the successful initializer for the initial hash.
-** Return 0 if no perfect hash could be found.
-*/
-static bool findhash(dyld3::OverflowSafeArray<bstuff>& tabb,
-                     ub4 *alen, ub8 *salt,
-                     ub4 *scramble, ub4 smax, dyld3::OverflowSafeArray<key>& keys)
-// bstuff  **tabb;           /* output, tab[] of the perfect hash, length *blen */
-// ub4      *alen;                 /* output, 0..alen-1 is range for a of (a,b) */
-// ub4      *blen;                 /* output, 0..blen-1 is range for b of (a,b) */
-// ub4      *salt;                         /* output, initializes initial hash */
-// ub4      *scramble;                      /* input, hash = a^scramble[tab[b]] */
-// ub4      smax;                           /* input, scramble[i] in 0..smax-1 */
-// key      *keys;                                       /* input, keys to hash */
-// ub4       nkeys;                       /* input, number of keys being hashed */
-{
-    ub4 bad_initkey;                       /* how many times did initkey fail? */
-    ub4 bad_perfect;                       /* how many times did perfect fail? */
-    ub4 si;                        /* trial initializer for initial hash */
-    ub4 maxalen;
-    dyld3::OverflowSafeArray<hstuff>tabh;   /* table of keys indexed by hash value */
-    dyld3::OverflowSafeArray<qstuff>tabq;   /* table of stuff indexed by queue value, used by augment */
-
-    /* guess initial values for alen and blen */
-    ub4 blen = 0;
-    initalen(alen, &blen, smax, (ub4)keys.count());
-
-    scrambleinit(scramble, smax);
-
-    maxalen = smax;
-
-    /* allocate working memory */
-    tabb.resize(blen);
-    tabq.resize(blen+1);
-    tabh.resize(smax);
-
-    /* Actually find the perfect hash */
-    *salt = 0;
-    bad_initkey = 0;
-    bad_perfect = 0;
-    for (si=1; ; ++si)
-    {
-        ub4 rslinit;
-        /* Try to find distinct (A,B) for all keys */
-        *salt = si * 0x9e3779b97f4a7c13LL; /* golden ratio (arbitrary value) */
-        initnorm(keys, *alen, blen, smax, *salt);
-        rslinit = inittab(tabb, keys);
-        if (rslinit == 0)
-        {
-            /* didn't find distinct (a,b) */
-            if (++bad_initkey >= RETRY_INITKEY)
-            {
-                /* Try to put more bits in (A,B) to make distinct (A,B) more likely */
-                if (*alen < maxalen)
-                {
-                    *alen *= 2;
-                }
-                else if (blen < smax)
-                {
-                    blen *= 2;
-                    tabb.resize(blen);
-                    tabq.resize(blen+1);
-                }
-                bad_initkey = 0;
-                bad_perfect = 0;
-            }
-            continue;                             /* two keys have same (a,b) pair */
-        }
-
-        /* Given distinct (A,B) for all keys, build a perfect hash */
-        if (!perfect(tabb, tabh, tabq, smax, scramble, (ub4)keys.count()))
-        {
-            if (++bad_perfect >= RETRY_PERFECT)
-            {
-                if (blen < smax)
-                {
-                    blen *= 2;
-                    tabb.resize(blen);
-                    tabq.resize(blen+1);
-                    --si;               /* we know this salt got distinct (A,B) */
-                }
-                else
-                {
-                    return false;
-                }
-                bad_perfect = 0;
-            }
-            continue;
-        }
-
-        break;
-    }
-
-    return true;
-}
-
-/*
-------------------------------------------------------------------------------
-Input/output type routines
-------------------------------------------------------------------------------
-*/
-
-
-void objc::PerfectHash::make_perfect(dyld3::OverflowSafeArray<key>& keys, PerfectHash& result)
-{
-    dyld3::OverflowSafeArray<bstuff> tab;                /* table indexed by b */
-    ub4       smax;            /* scramble[] values in 0..smax-1, a power of 2 */
-    ub4       alen;                            /* a in 0..alen-1, a power of 2 */
-    ub8       salt;                       /* a parameter to the hash function */
-    ub4       scramble[SCRAMBLE_LEN];           /* used in final hash function */
-
-    /* find the hash */
-    smax = ((ub4)1<<log2u((ub4)keys.count()));
-    bool ok = findhash(tab, &alen, &salt, scramble, smax, keys);
-    if (!ok) {
-        smax = 2 * ((ub4)1<<log2u((ub4)keys.count()));
-        ok = findhash(tab, &alen, &salt, scramble, smax, keys);
-    }
-    if (!ok) {
-        bzero(&result, sizeof(result));
-    } else {
-        /* build the tables */
-        result.capacity = smax;
-        result.occupied = (ub4)keys.count();
-        result.shift = UB8BITS - log2u(alen);
-        result.mask = (ub4)tab.count() - 1;
-        result.salt = salt;
-
-        result.tab.resize(tab.count());
-        for (uint32_t i = 0; i < tab.count(); i++) {
-            result.tab[i] = tab[i].val_b;
-        }
-        for (uint32_t i = 0; i < 256; i++) {
-            result.scramble[i] = scramble[i];
-        }
-    }
-}
-
-void PerfectHash::make_perfect(const std::vector<ObjCString>& strings, objc::PerfectHash& phash)
-{
-    dyld3::OverflowSafeArray<key> keys;
-
-    /* read in the list of keywords */
-    keys.reserve(strings.size());
-
-    for ( const ObjCString& stringAndOffset: strings ) {
-        const std::string_view& str = stringAndOffset.first;
-        key mykey;
-        mykey.name1_k = (ub1 *)str.data();
-        mykey.len1_k  = (ub4)str.size();
-        mykey.name2_k = (ub1 *)nullptr;
-        mykey.len2_k  = (ub4)0;
-        keys.push_back(mykey);
-    }
-
-    make_perfect(keys, phash);
-}
-
-#endif // BUILDING_CACHE_BUILDER || BUILDING_UNIT_TESTS || BUILDING_CACHE_BUILDER_UNIT_TESTS
-
-} // namespace objc
-
-#endif // !TARGET_OS_EXCLAVEKIT