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--- dyld/dyld-1235.2/cache_builder/BuilderConfig.cpp
+++ dyld/dyld-1284.13/cache_builder/BuilderConfig.cpp
@@ -25,6 +25,7 @@
#include "BuilderConfig.h"
#include "BuilderOptions.h"
#include "CodeSigningTypes.h"
+#include "Platform.h"
#include "dyld_cache_config.h"
@@ -32,6 +33,8 @@
using namespace cache_builder;
using dyld3::GradedArchs;
+
+using mach_o::Platform;
//
// MARK: --- cache_builder::Logger methods ---
@@ -93,17 +96,17 @@
this->discontiguous.emplace();
this->discontiguous->regionAlignment = 1_GB;
+ this->discontiguous->subCacheTextLimit = CacheVMSize(512_MB);
} else {
// Everyone else uses contiguous mappings
this->contiguous.emplace();
this->contiguous->regionPadding = CacheVMSize(32_MB);
+ this->contiguous->subCacheTextDataLimit = CacheVMSize(2_GB);
this->contiguous->subCacheStubsLimit = CacheVMSize(110_MB);
- }
-
- if ( (archName == "x86_64") || (archName == "x86_64h") ) {
- this->subCacheTextLimit = CacheVMSize(512_MB);
- } else {
- this->subCacheTextLimit = CacheVMSize(1.5_GB);
+
+ // Note we have 2 padding regions in total in a given TEXT/DATA/AUTH/... region
+ // 1 between TEXT/DATA_CONST and DATA, then another from DATA to LINKEDIT.
+ this->contiguous->subCachePadding = this->contiguous->regionPadding + this->contiguous->regionPadding;
}
struct CacheLayout
@@ -203,14 +206,14 @@
// MARK: --- cache_builder::CodeSign methods ---
//
-static cache_builder::CodeSign::Mode platformCodeSigningDigestMode(dyld3::Platform platform)
-{
- if ( platform == dyld3::Platform::watchOS )
+static cache_builder::CodeSign::Mode platformCodeSigningDigestMode(Platform platform)
+{
+ if ( platform == Platform::watchOS )
return cache_builder::CodeSign::Mode::agile;
return cache_builder::CodeSign::Mode::onlySHA256;
}
-static uint32_t codeSigningPageSize(dyld3::Platform platform, const GradedArchs& arch)
+static uint32_t codeSigningPageSize(Platform platform, const GradedArchs& arch)
{
std::string_view archName = arch.name();
if ( (archName == "arm64e") || (archName == "arm64_32") )
@@ -218,7 +221,7 @@
// arm64 on iOS is new enough for 16k pages, as is arm64 on macOS (ie the simulator)
if ( archName == "arm64") {
- if ( dyld3::MachOFile::isSimulatorPlatform(platform) || (platform == dyld3::Platform::iOS) )
+ if ( platform.isSimulator() || (platform == Platform::iOS) )
return CS_PAGE_SIZE_16K;
return CS_PAGE_SIZE_4K;
}